Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]- Electronic Gaming Monthly
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- Critic Score
Joe's style is his substance. His story may amount to so much fluff, but the flimsy plot is only pretense for the near-perfect gameplay you'll find in this comic book come to life. [Nov 2003, p.192]- Electronic Gaming Monthly
- Read full review
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- Critic Score
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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- Critic Score
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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- Critic Score
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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- Critic Score
Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]- Electronic Gaming Monthly
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- Critic Score
Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]- Electronic Gaming Monthly
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Once you get the hang of getting your troops in position to pull off huge combos, the game becomes surprisingly fun and addictive. [Nov 2003, p.176]- Electronic Gaming Monthly
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Two-player is so much fun it makes MAX2 a worthwhile investment for anyone looking for a shallow but thrilling party diversion. And Workout mode is a blast if you're at all concerned with weight loss. [Nov 2003, p.185]- Electronic Gaming Monthly
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While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]- Electronic Gaming Monthly
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The "hurt Vince to hurt meanies" premise really shines through in the boss battles, most of which are brilliantly hilarious - but they don't come often enough. [Dec 2003, p.226]- Electronic Gaming Monthly
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Many a "Sonic" fan will get a lot out of this. I just wanna see Sonic Team break some ground. Maybe next time. [Oct 2003, p.160]- Electronic Gaming Monthly
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Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
EA's improved everything in this game, from graphics to putting to new arcade modes that help pass the time. There's just no better golf game out there. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
EA's improved everything in this game, from graphics to putting to new arcade modes that help pass the time. There's just no better golf game out there. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
EA's improved everything in this game, from graphics to putting to new arcade modes that help pass the time. There's just no better golf game out there. [Oct 2003, p.136]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
Play solo, and you'll find scant motivation to hew through hundreds of drooling monsters. Forming a party, on the other hand, changes everything. [Nov 2003, p.189]- Electronic Gaming Monthly
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XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]- Electronic Gaming Monthly
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Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]- Electronic Gaming Monthly
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Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]- Electronic Gaming Monthly
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Eminently playable, and more importantly, replayable. All the hacking and slashing should get old after a while, but the infamous "quest for stuff" kept me going for the long haul. [Oct 2003, p.168]- Electronic Gaming Monthly
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A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]- Electronic Gaming Monthly
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Playing from a series of static perspectives seems like a hearkening back to the days of clunky, older PS1 titles, and it's completely unsuited for a game that requires so much fast action. [Oct 2003, p.152]- Electronic Gaming Monthly
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- Critic Score
Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]- Electronic Gaming Monthly
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- Critic Score
Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]- Electronic Gaming Monthly