Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 35 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 70 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 68 Critic Score
    Create-a-Golfer is utterly underwhelming, and...simple shot challenges don't amount to exciting minigames. [Dec 2003, p.226]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 62 Critic Score
    Isn't a terrible game, but its sketchy camera, imprecise controls, and lackluster combat relegate it to the realm of the terribly average to me. [Jan 2004, p.124]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 53 Critic Score
    As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 93 Critic Score
    Pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP's immersive atmosphere takes you to another level altogether. [Dec 2003, p.186]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 80 Critic Score
    Some of the new minigames are a little stale, and some concepts are recycled, but the new capsule system functions well as the necessary fresh coat of paint. [Jan 2004, p.159]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 65 Critic Score
    Facing friends is better, but even with the fancy animation and sound effects, why not just clear the kitchen table and play the original? [Nov 2003, p.178]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    The final, and best reason to play SOCOM II: it's incredibly addictive online multiplayer game... The new maps rock like nobody's business, and deeper setup options (sniper rifles only, no explosives, that sort of thing), add even more variety. [Dec 2003, p.206]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • 65 Metascore
    • 48 Critic Score
    The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • 77 Metascore
    • 68 Critic Score
    The core gameplay is essentially the same as last year's "Two Towers," though the graphics have been given a minor facelift and the stages are a bit more varied. [Dec 2003, p.236]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • 84 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    Emblem has some issues, like repetitive visuals and weirdly balanced narrative (you'll spend the first few hours on a massive tutorial), but it's still a must-play for fans of tactical RPGs. [Dec 2003, p.236]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 22 Metascore
    • 17 Critic Score
    It'd be a bit better with a saner control scheme, but as it is, Drake is an exercise in frustration and repeated death. [Jan 2004, p.148]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly

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