Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 71 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 87 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    So genuinely terrifying, you can't help but appreciate its incredible art direction. [Feb 2004, p.114]
    • 49 Metascore
    • 50 Critic Score
    Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]
    • 66 Metascore
    • 57 Critic Score
    The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
    • 71 Metascore
    • 60 Critic Score
    Ravaged by age and running on obsolete technology, it's uglier than ever. Still, you can't call KOF incompetent - atrociously lazy and reluctant to change, but not incompetent. [Jan 2004, p.133]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 57 Critic Score
    The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
    • 67 Metascore
    • 57 Critic Score
    The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
    • 64 Metascore
    • 63 Critic Score
    Though most of the game is well balanced, the last few missions become unfairly hard.... But a fine effort indeed. [Feb 2004, p.110]
    • 66 Metascore
    • 52 Critic Score
    Reducing the story to talking heads turns the once-engaging plot into a drab, formulaic mess. [Jan 2004, p.138]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 68 Critic Score
    I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 68 Critic Score
    I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 50 Critic Score
    Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]
    • 56 Metascore
    • 57 Critic Score
    The arena-based combat is banal, combos are almost accidental, the dialogue consists of goo goos and gah gahs, and the difficulty curve seems designed to boost a baby's confidence. Overall, it's an all right little game, provided you're still in Pampers.
    • 73 Metascore
    • 82 Critic Score
    Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies.
    • 33 Metascore
    • 22 Critic Score
    It's pure boredom harnessed in cartridge form. [Feb 2004, p.128]
    • 66 Metascore
    • 63 Critic Score
    Though most of the game is well balanced, the last few missions become unfairly hard.... But a fine effort indeed. [Feb 2004, p.110]
    • 84 Metascore
    • 80 Critic Score
    This gorgeous futuristic world demands exploration, and the story is intriguing enough to compel you forward. [Feb 2004, p.124]
    • 79 Metascore
    • 72 Critic Score
    The open-ended level design - and especially the nifty fortress-defense stages - made for many moments of shooter Zen. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 82 Critic Score
    The thrill of the chase rarely gets more intense than when you're yelling Pac-Man's whereabouts to your two ghostly partners.
    • 72 Metascore
    • 60 Critic Score
    Running around thwacking enemies feels fun enough, but poor A.I. renders your other party member nearly useless - you'll often have to switch between them just to keep them from getting killed. [Feb 2004, p.128]
    • 73 Metascore
    • 67 Critic Score
    When all of its gameplay modes and disappointing multiplayer options are handicapped by game-ending obstacles (you can actually become trapped by a fence) and unnecessarily fussy controls (rotating the stick to maintain balance sucks), the once-mighty 1080° is relegated to benchwarmer status in no time at all.
    • 55 Metascore
    • 38 Critic Score
    Do not buy this for yourself or your kids or anyone you know - you do not ever want to be in a room where it's being played. [Feb 2004, p.127]
    • 48 Metascore
    • 50 Critic Score
    Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies. [Feb 2004, p.102]
    • Electronic Gaming Monthly

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