Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 89 Metascore
    • 87 Critic Score
    This is the first stealth FPS I've played that actually works. From it's near-perfect melee controls and truly next-generation-level graphics to the pacing imbedded in its taut narrative, Riddick is a must-see, must-play, must-buy Xbox classic. [July 2004, p.100]
    • 76 Metascore
    • 73 Critic Score
    No slowdown, now flicker, no nothing. Most importantly, it's still among the best 2D action games ever created. [July 2004, p.102]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 75 Critic Score
    Thief's visuals are so nearly pitch black that it's easy to get lost in the shadows, making mapping out new environments a plodding process. [Aug 2004, p.108]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    A seasoned gamer might find Vs. easy at first, but mastering each stage in an attempt at beating the high score proves much more challenging - and ultimately rewarding. [July 2004, p.108]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    Kinda like last year's "Metal Arms," this over-the-shoulder robo-shooter totally ambushed me with how unexpectedly awesome it is. [June 2004, p.103]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 48 Critic Score
    Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 48 Critic Score
    Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 68 Critic Score
    Though the fighting's great (even when it's on the slightly confusing four-player variety), I can't help but be disappointed by the rest. [June 2004, p.108]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 48 Critic Score
    Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    A somewhat confusing interface and disjointed midbattle cut-scenes make keeping track of allies and major enemies a chore, occasionally shrouding the path to victory, but otherwise, Samurai Warriors slices and dices. [June 2004, p.102]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 65 Critic Score
    Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]
    • 63 Metascore
    • 65 Critic Score
    Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    Straightforward run-and-gun action gets the blood pumping...Until you have to stop to check the map, which is all the time. That's a problem because looking at the map doesn't suspend the action. [June 2004, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    ESPN may lack the innovations and overall polish of "MVP," but it's otherwise a serious contender. [May 2004, p.90]]
    • 79 Metascore
    • 80 Critic Score
    This game has it all: monsters to capture and raise, upgradeable items and spells, and incredibly rich character customization. I got sucked in to this as badly as I did with both "Final Fantasy Tactics," so that's saying a lot: 50-some great hours, lots. [June 2004, p.97]
    • 87 Metascore
    • 90 Critic Score
    It's rare to find a racer that's so easy to pick up and play - and so immediately addictnig. It's not a serious sim, but you'll be too busy enjoying yourself to care. [July 2004, p.102]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 48 Critic Score
    Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 48 Critic Score
    Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    The new "Devil May Cry"-like control scheme makes it easy to quickly change targets and evade swarms of Genma demons. [July 2004, p.96]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 62 Critic Score
    Ten years ago this balls-out approach might've been considered fresh, but today it feels like an empty stereotype of the genre's past. Some might dig its old-school vibe, but I'll take a pass. [June 2004, p.93]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 48 Critic Score
    You can button mash your way to victory, trust me. Even the hardest of hardcore UFC fans should pass on Sudden Impact. [Bryan; July 2004, p.98]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 53 Critic Score
    Siren is an experiment gone awry -- a confusing fog-sacked combination of stealth and survival-horror that'll drive you batty with frustration before it can creep you out.
    • 80 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 77 Critic Score
    I almost died laughing during a round of battle sync mode, in which two people dance simultaneously doing coordinated moves. [May 2004, p.90]
    • 74 Metascore
    • 72 Critic Score
    Get some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 53 Critic Score
    Passes and shots occur long after you've pushed the appropriate button, which in turn severely handicaps your ability to score and shut down the opposition. [June 2004, p.96]
    • Electronic Gaming Monthly

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