Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 86 Metascore
    • 82 Critic Score
    The game's gorgeous graphics will work your eyes just as hard as the battles work your thumb, too. [Aug 2004, p.110]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 55 Critic Score
    While the different endings are the most interesting aspect of Samurai, they also introduce a whole pile of tedium, as you're forced to sit through the same lengthy cut-scenes over and over. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 53 Critic Score
    The lack of a career mode and create-a-wrestler (both considered genre norms) makes Bandai's grappler one of the shallowest wrasslin' titles out there. [July 2004, p.98]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 30 Critic Score
    Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    In Advance Tour, all the extraneous questing, character building, and item collecting just works. [July 2004, p.106]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 30 Critic Score
    Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 75 Critic Score
    This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.
    • 56 Metascore
    • 75 Critic Score
    This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.
    • 87 Metascore
    • 92 Critic Score
    The single-player game is a perfectly adequate sequel to the original, but the multiplayer stuff may well be the best online experience on the PS2 right now. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    FM4 is taxing on the ol' noggin...But you just can't beat FM4's deep (and plentiful) gameplay and high production values. [July 2004, p.99]
    • Electronic Gaming Monthly
    • 34 Metascore
    • 27 Critic Score
    The completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 42 Critic Score
    This includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    Greater emphasis is placed on timing and position to execute effective shots on the court, which makes it a little more difficult to get into than "Virtua Tennis"-style games, but ultimately more rewarding. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The remake sports improved visuals, some new battles, and a top-notch updated localization, but sadly, the battle animations are terrible. Otherwise, though, my complaints are few. [July 2004, p.107]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Exploring a massive, multilayered Zelda dungeon with three other people definitely ranks up there among the most satisfying multiplayer gaming experiences I've ever had - online or off. [July 2004, p.104]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 47 Critic Score
    The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    When your boys start screaming as RPG rounds streak by, showering 'em with flying plaster and car parts, you'll feel silly for assuming you'd miss being the one pulling the trigger.

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