Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
I felt liberated by the lack of a time limit in the sequel's new cave system, and you WILL get addicted to collecting every beautifully rendered junk trinket in the game. [Oct 2004, p.112]- Electronic Gaming Monthly
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- Critic Score
The only thing more frustrating than fighting the overpowered CPU is hoping a boneheaded A.I. tag partner won't blow a crucial match. [Nov 2004, p.151]- Electronic Gaming Monthly
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- Critic Score
The game's wide array of races runs the gamut from interesting to bizarre, but one constant factor lessens the overall impact - the racin' be slow. [Nov 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
Remind me - what exactly is it about frantic, feverish, and somewhat random button-pressing that's...fun? 'Cause these minigames just aren't. [Oct 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
Everything runs silky smooth, the PS2 pad actually seems to respond better than the GC controller, and except for the occasional bit of grainy graphics, this is a perfect replica of the original. [Oct 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]- Electronic Gaming Monthly
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- Critic Score
It took me exactly four hours and seven minutes to finish Astro Boy, which (if you buy the game at list price) comes out to around 10 dollars per hour. It's not a particularly memorable four hours, either. [Oct 2004, p.107]- Electronic Gaming Monthly
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- Critic Score
Astroy Boy assaults you with old-school charm. Factor in snazzy visuals, tight controls, and demanding difficulty, and you get a solid purchase...and one that's not just for kids. [Sept 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
It's your standard third-person action-adventure game, sans cool gameplay hook, distinctive protagonist, or over-the-top concept. [Sept 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
Hot Shots may be outlandish by design, but the golf proves true. Off the tee, out of the sand, the chipping, the putting...it's all pretty realistic, and ultimately that's what will keep you playing. [Oct 2004, p.108]- Electronic Gaming Monthly
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- Critic Score
[Chris]: Madden just plays better than "ESPN." There. I said it. [Bryan]: No, Chris - It plays a LOT better. And and I'm not just talking about the improved defensive play (especially in the secondary) and, with a quick tap on the new Hit Stick, the bone-jarring tackles. It's how Madden replicates the style of play of actual NFL squads. [Sept 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
[Chris]: Madden just plays better than "ESPN." There. I said it. [Bryan]: No, Chris - It plays a LOT better. And and I'm not just talking about the improved defensive play (especially in the secondary) and, with a quick tap on the new Hit Stick, the bone-jarring tackles. It's how Madden replicates the style of play of actual NFL squads. [Sept 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
[Chris]: Madden just plays better than "ESPN." There. I said it. [Bryan]: No, Chris - It plays a LOT better. And and I'm not just talking about the improved defensive play (especially in the secondary) and, with a quick tap on the new Hit Stick, the bone-jarring tackles. It's how Madden replicates the style of play of actual NFL squads. [Sept 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
Three out of three EGM reviewers agree: Black Arrow is almost indistinguishable from the original Rainbow Six 3...Besides new maps and a few new modes, there's nothing different about Black Arrow's gameplay. [Sept 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Put simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]- Electronic Gaming Monthly
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- Critic Score
Beyond isn't survival-horror, exactly...more like annoyance-horror. The creepy moonbase is spectacularly atmospheric, yes, but many of the puzzles are extremely difficult (I doubt anyone will finish this without some Internet assistance), and important items have a habit of hiding from you in dark, missed areas. [Sept 2004, p.104]- Electronic Gaming Monthly
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- Critic Score
Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]- Electronic Gaming Monthly
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- Critic Score
Tight control and unlockable combos keep you from falling asleep, but the rote, dungeon-hacking gameplay wears think quickly...especially solo. [Sept 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
ESPN's franchise mode is much improved, but I'm not entirely sold in its biggest addition, Weekly Prep, either. [Sept 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
Both the hokey dialogue and overly dramatic voiceovers are on par with a late-night B-movie on Cinemax. [Oct 2004, p.111]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
ESPN's franchise mode is much improved, but I'm not entirely sold in its biggest addition, Weekly Prep, either. [Sept 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
The Xbox version has superior graphics, sound, and control; and the features unique to the Cube are unremarkable. Without multiplayer, Pandora goes from "must-buy" to "solid rental." [Sept 2004, p.108]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
The option to equalize the stats of both teams in an online contest stands out as particularly brilliant. Not that most of it isn't already brilliant. Because it is. [Aug 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
The option to equalize the stats of both teams in an online contest stands out as particularly brilliant. Not that most of it isn't already brilliant. Because it is. [Aug 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
The option to equalize the stats of both teams in an online contest stands out as particularly brilliant. Not that most of it isn't already brilliant. Because it is. [Aug 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
To learn how to perform each event, you need to check the directions from the pause menu; what happened to just explaining the mechanics onscreen? [Sept 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
The new modes help to streamline group play, and the radically diverse song selection rules. [Aug 2004, p.103]- Electronic Gaming Monthly