Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 80 Metascore
    • 77 Critic Score
    The other big addition to this year's Smackdown! is nearly lag-free online play, though playing only standard singles matches quickly grows boring. [Holiday 2004, p.122]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 63 Critic Score
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • 95 Metascore
    • 100 Critic Score
    Holy f***ing s***. (Sorry...I'm swearing a lot more now because of San Andreas.) I can't wrap my head around how much stuff is packed into this one disc. It's grand, it's ambitious, and funny as this may sound, it's legendary. [Dan Hsu]
    • 83 Metascore
    • 73 Critic Score
    It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    If you liked "Ace Combat 4", this is more of the same good stuff - gorgeous planes, complex missions, and a real feeling of being in the middle of a war, thanks in part to scripted events, radio chatter, and the massive scale of it all. [Holiday 2004, p.109]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    Linking one impossibly huge slide after another can be intense and fun, but the weird, floaty physics would probably make more sense in a game about racing ATVs on the moon. [Holiday 2004, p.134]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 87 Critic Score
    Everything about Warriors is imaginative at its mind-blowing best. And it's all packaged with some amazing graphics, a haunting soundtrack, perfect controls, and enough gameplay to last over 20 hours if you're the thorough type. Don't miss it. [Dec 2004, p.164]
    • 61 Metascore
    • 71 Critic Score
    By combining the original's gadgets and controls with "Mario Party"-esque minigames, Escape fails to be more than the sum of its parts. [Holiday 2004, p.108]
    • 65 Metascore
    • 73 Critic Score
    Why must Neo Contra be so short? I want to see more giant plant-things with baby heads and talking dogs wearing Kaiser helmets. [Holiday 2004, p.117]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    Crisis Zone has the most unique plot to date. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 30 Critic Score
    It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]
    • 78 Metascore
    • 75 Critic Score
    While not as groundbreaking as its forerunner, Boktai 2 still innovates enough to warrant your attention. [Holiday 2004, p.140]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Multiplayer matches blow it all to hell in the best way. [Dec 2004, p.162]
    • 48 Metascore
    • 30 Critic Score
    It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]
    • 49 Metascore
    • 30 Critic Score
    It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]
    • 70 Metascore
    • 63 Critic Score
    Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 65 Critic Score
    I highly recommend a joystick, though - one thing that hasn't changed is that super moves are tough on a controller, especially the PS2's fragmented D-pad. [Dec 2004, p.160]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 85 Critic Score
    Nocturne is flat-out stunning - to my mind, it's one of the most distinctive-looking games of the generation. [Dec 2004, p.161]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Shockingly decent. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 45 Critic Score
    A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 83 Critic Score
    The gaping chasm between FIFA and "Winning Eleven" may now be a photo finish. [Dec 2004, p.156]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Slicing through goblins and Amazon elf gals while controlling multiple armies may sound hopelessly complicated on paper, but the brilliant control scheme keeps you from feeling lost. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 63 Critic Score
    Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    Shockingly decent. [Dec 2004, p.170]
    • Electronic Gaming Monthly

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