Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 88 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 77 Metascore
    • 68 Critic Score
    As I paraded through the areas killing similar tiny enemies over and over (even the "big" monsters don't intimidate), it took forever to find any exciting rare items to wield. Without those incentives, things got monotonous. [March 2005, p.123]
    • 90 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 91 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 59 Metascore
    • 47 Critic Score
    Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Clever and unique, with more imagination in its weapons alone than other titles manage in their entirety, Stranger is a reminder of the importance of refinement and innovation in gaming. [Feb 2005, p.110]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 47 Critic Score
    Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 50 Critic Score
    How could a game with so much potential end up such a mess? [Feb 2005, p.100]
    • 56 Metascore
    • 58 Critic Score
    What helps it overcome mediocrity is the alchemy bit (you can transmute common objects into weapons) which makes for some mildly creative puzzles and combat sequences. [Feb 2005, p.107]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 50 Critic Score
    How could a game with so much potential end up such a mess? [Feb 2005, p.100]
    • 68 Metascore
    • 68 Critic Score
    Derivative or not, Punisher suffers from the same crippling problem: The extreme gunplay gets old after you've capped your first 50 felons. [March 2005, p.118]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 68 Critic Score
    Derivative or not, Punisher suffers from the same crippling problem: The extreme gunplay gets old after you've capped your first 50 felons. [March 2005, p.118]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 62 Critic Score
    It does prove entertaining in multihour bursts, it's just that it feels unsubstantial compared to better titles. [March 2005, p.128]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    Relocating Suidoden's established gameplay to the vast and choppy seas doesn't do it any favors - instead of exploring diverse geography on foot, you're steering a boat across a bleak, boring ocean. [Feb 2005, p.108]
    • 57 Metascore
    • 60 Critic Score
    You're stuck with a game of disparate modes - driving, shooting, sneaking, and cut-scene-watching - that never gels into the cohesive, cinematic product the developers were promising. [Feb 2005, p.104]
    • 96 Metascore
    • 98 Critic Score
    I don't care how sky-high your expectations are, RE4 will blow them away again and again. 2005's Game of the Year might have come out just 11 days into it. [March 2005, p.130]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 89 Metascore
    • 90 Critic Score
    With superb dungeons, exciting combat, and one of the coolest gameplay gimmicks ever (shrinking down to Minish size), this is definitely one Zelda you don't want to miss. [Feb 2005, p.116]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 81 Metascore
    • 80 Critic Score
    The beautiful graphics and destructible environments (both upgraded from the last game) add to the ambience, but the single-player game disappoints with brevity (6-7 hours to beat) and a throw-away story that never sets the mood properly with its weak dialogue and characters. [Feb 2005, p.109]
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 35 Critic Score
    Just another slow, plodding giant-robot game that doesn't add a speck of novelty to the genre. [March 2005, p.128]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 33 Critic Score
    The dirty language and innuendo rules out kids. Grown-ups will despise its complete lack of gameplay (at least Japanese dating sims offer minigames). That just leaves inmates. But forcing them to play this crap would be cruel and inhuman punishment. [Jan 2005, p.140]
    • Electronic Gaming Monthly
    • 28 Metascore
    • 5 Critic Score
    An abysmal failure. [Jan 2005, p.143]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    The character art is so good, I forgot about the graphics. More importantly, the gameplay is gripping. [Holiday 2004, p.126]
    • 85 Metascore
    • 82 Critic Score
    All it really offers over the first game is a second character and a new skill or two - yet it never feels tired or rehashed. [Holiday 2004, p.101]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 67 Critic Score
    The last game's horrible 3D stages are now less frequent, and the bosses have graduated from embarrassing to forgettable. [Jan 2005, p.134]
    • 57 Metascore
    • 53 Critic Score
    The plot is intriguing, but a poor translation drags it down. Compared to the likes of "Silent Hill 4," though, Kuon feels as ancient as its setting. [Holiday 2004, p.115]
    • Electronic Gaming Monthly

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