Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 78 Metascore
    • 67 Critic Score
    Though the fragging may hold your interest for a while, it's far from revolutionary, and the rest of the game feels like a rodent-encrusted relic from 2001.
    • 76 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 64 Metascore
    • 53 Critic Score
    It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking. [Sept 2005]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 52 Critic Score
    Darkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking.
    • 66 Metascore
    • 53 Critic Score
    It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking.
    • 68 Metascore
    • 68 Critic Score
    It's fast, and it's pretty fun. It's just not particularly special. [July 2005, p.110]
    • 86 Metascore
    • 88 Critic Score
    From start to finish, Canvas is packed with beautiful graphics, awesome level designs, and compelling gameplay. Boss battles are cool and unique, and the minigames and bonus options are worth unlocking--really!
    • 68 Metascore
    • 68 Critic Score
    It's fast, and it's pretty fun. It's just not particularly special. [July 2005, p.110]
    • 72 Metascore
    • 65 Critic Score
    Maybe In the Groove isn't a real dance revolution, but it takes some (gulp) steps in the right direction. [July 2005, p.112]
    • 73 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 58 Metascore
    • 53 Critic Score
    While it's got heart and spirit in spades - heck, even the cutscenes are up to snuff - it sorely lacks depth. [July 2005, p.113]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 93 Metascore
    • 92 Critic Score
    But the move to Xbox feels like more of a formality-you don't really notice the slightly nicer environments, and if ever a game didn't need custom soundtracks, this is the one.
    • 71 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 68 Metascore
    • 50 Critic Score
    It's a work in progress somehow on shelves, full of frustrating bugs; shooting for the stars, it lands well below its own lofty expectations. [Aug 2005, p.116]
    • 85 Metascore
    • 82 Critic Score
    More unique battlegrounds, different attack ranges and effects, a new mechanic or two - the Emblem formula would benefit from some added complexity. [July 2005, p.117]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    The technology works perfectly - spinning your GBA around feels utterly alien yet supremely fun. [Apr 2005, p.135]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    Scores with the cause-and-effect physics of a PC game but seldom capitalizes on the unscripted chaos. [June 2005, p.101]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 62 Critic Score
    Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]
    • Electronic Gaming Monthly
    • 45 Metascore
    • 28 Critic Score
    Beyond merely bad - it's kind of depressing. [July 2005, p.119]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 53 Critic Score
    Too many levels center on mindless droid hacking. [Aug 2005, p.110]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 42 Critic Score
    Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 71 Critic Score
    Quotation forthcoming. [July 2005]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 53 Critic Score
    Too many levels center on mindless droid hacking. [Aug 2005, p.110]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 83 Critic Score
    The concentration required to go six or so laps without hitting walls or A.I. cars is incredible but also really rewarding. [June 2005, p.100]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 70 Critic Score
    I have exactly three words for the golf snobs: unlockable trucker hats. [July 2005, p.120]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 73 Critic Score
    If you've played one sci-fi shooter, you've played 'em all. Nothing echoes this sentiment quite like Pariah, a story-driven shooter that never really comes together as a satisfying package. [June 2005, p.104]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 98 Critic Score
    Forza's handling is impeccable. Many car sims have done an adequate job of providing an impression of the forces exerted on a car as it hurtles around a track, but in Forza it's as though you can feel the exact point where your tires lose traction.
    • 76 Metascore
    • 72 Critic Score
    The problem is, "Ruby" and "Sapphire" have been out for two years, and Emerald doesn't offer enough new content to differentiate itself. [July 2005, p.116]
    • Electronic Gaming Monthly

Top Trailers