Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 76 Metascore
    • 68 Critic Score
    Jak X delivers smooth, intense online action and a solid variety of game types, including a take-out-the-drones death race and an entertaining sport hunt in addition to typical races. Nothing spectacular, but satisfying nonetheless.
    • 63 Metascore
    • 40 Critic Score
    The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.
    • 71 Metascore
    • 83 Critic Score
    The difficulty won't have you curling up into the fetal position, rocking yourself to sleep, however -the game is engaging with all that strategy and, thankfully, plenty of save points.
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 75 Metascore
    • 87 Critic Score
    Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. [Jan 2006, p.124]
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 76 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 84 Metascore
    • 83 Critic Score
    One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.
    • 76 Metascore
    • 83 Critic Score
    Losing the NFL license is the best thing that ever happened to Blitz-it's finally the hardcore, over-the-top pigskin game Blitz is supposed to be.
    • 78 Metascore
    • 83 Critic Score
    Losing the NFL license is the best thing that ever happened to Blitz-it's finally the hardcore, over-the-top pigskin game Blitz is supposed to be.
    • 85 Metascore
    • 83 Critic Score
    One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.
    • 85 Metascore
    • 82 Critic Score
    This may not be an innovative title, but it's an excellent example of developers really nailing a game's design and clearly shows what separates the experts from the amateurs.
    • 81 Metascore
    • 73 Critic Score
    What's great about Wright is that, unlike most other games, it really gets you thinking critically, and not just within the rules of the game. [Nov 2005, p.160]
    • 64 Metascore
    • 63 Critic Score
    Unfortunately, it feels a bit dull after performing your 50th 200-hit combo. [Nov 2005, p.146]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 62 Critic Score
    But between the high frustration factor and the frequent need to crisscross the large city (some kind of warp option would be nice), I feel Rush tries a little too hard to turn me off.
    • 82 Metascore
    • 83 Critic Score
    It's sad that two years after SOCOM II, the A.I. has improved so little. Ditto for the graphics.
    • 80 Metascore
    • 83 Critic Score
    Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.
    • 78 Metascore
    • 80 Critic Score
    A frenzied student section, suffocating full-court presses, Dickie V. shouting about God knows what - that's college basketball, all right. And it's exactly what you can expect from EA's university hardwood. [Nov 2005, p.131]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 82 Critic Score
    This is an RPG anyone can get behind, with depths to plumb that I simply don't have space to mention. Give it a shot. [Nov 2005, p.143]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    It's unbelievable how a game that's so addictive and enjoyable on the big consoles can lose so much in its transition to portability. [Dec 2005, p.174]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 62 Critic Score
    Now, if they could just manage decent graphics-the game slides dangerously close to PS1 territory at times-ditch the freakish characters, and pen a halfdecent tale to go with the gameplay, SaGa could finally become a series worth paying attention to.
    • 59 Metascore
    • 62 Critic Score
    But between the high frustration factor and the frequent need to crisscross the large city (some kind of warp option would be nice), I feel Rush tries a little too hard to turn me off.
    • 81 Metascore
    • 83 Critic Score
    Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.
    • 76 Metascore
    • 80 Critic Score
    A frenzied student section, suffocating full-court presses, Dickie V. shouting about God knows what - that's college basketball, all right. And it's exactly what you can expect from EA's university hardwood. [Nov 2005, p.131]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.
    • 84 Metascore
    • 73 Critic Score
    It's "Pong" on steroids, with lifelike graphics, technically deep controls, and awesome sound effects - I love hearing my player's feed shuffle on the court and that satisfying thwop of a well-hit ball. [Nov 2005, p.154]
    • 85 Metascore
    • 83 Critic Score
    This is a thinking man's game; jump out and rush like Rambo and not even a pair of well-oiled pecs will save you.
    • 89 Metascore
    • 90 Critic Score
    Responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bed-time. [Nov 2005, p.158]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    I respect the innovation found here, but I wish the game were a little more forgiving. [Nov 2005, p.160]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    You'll have to complete a few too many fetch quests, and listening to the in-game tunes is about as pleasant as Sandshrew's nails on a chalkboard. Even so, if you haven't spent quality time with Pikachu for a while, Gale is a good series re-entry point.

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