Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 69 Metascore
    • 72 Critic Score
    Once you've figured out how to keep your gal alive on her own and she gains gourmet-cooking prowess, life becomes a beach. [Nov 2005, p.162]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    Slow to start and quick to finish, Trace holds your attention by the thinnest of strings: a deire to fill the blank pages of the story. [Oct 2005, p.122]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    When its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it. [Nov 2005, p.162]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 70 Critic Score
    Instincts' A.I. won't revolutionize the first-person-shooter genre, but the rest of the game is still pretty damn cool. [Nov 2005, p.150]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 83 Metascore
    • 85 Critic Score
    All in all, this raccoon's game is still fun - no need to call Animal Control just yet. [Nov 2005, p.146]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 76 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 79 Metascore
    • 73 Critic Score
    The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 76 Metascore
    • 73 Critic Score
    The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.
    • 83 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 53 Metascore
    • 53 Critic Score
    Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game.
    • 86 Metascore
    • 82 Critic Score
    The only disappointment here, besides the frustrating new co-op mode (trying to coordinate movement just adds another layer and slows the game down), is how little has changed. [Nov 2005, p.144]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    A solid smash-em-up. [Nov 2005, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    On the field, 06 mostly nails the Madden feel. [Nov 2005, p.156]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 58 Metascore
    • 53 Critic Score
    Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game.
    • 78 Metascore
    • 55 Critic Score
    The meltdown that results when too many characters join the fray and the camera freaks out often renders the game unplayable. [Nov 2005, p.150]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 81 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 54 Metascore
    • 53 Critic Score
    Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game. [Nov 2005, p.138]
    • 82 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 59 Metascore
    • 67 Critic Score
    Control is a bit janky, maknig cheap deaths easy. The camera also tends to obscure things. [Oct 2005, p.120]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    It's real-time-strategy warfare made simple, complex, and messy, all at the same time. [Nov 2005, p.152]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    Were it not for the sometimes-unclear objectives (coupled with a tough-to-follow map); puzzles that almost always involve throwing an enemy into a wall, spikes, and the like; and some minor annoyances, this one would be award worthy.
    • 78 Metascore
    • 77 Critic Score
    Were it not for the sometimes-unclear objectives (coupled with a tough-to-follow map); puzzles that almost always involve throwing an enemy into a wall, spikes, and the like; and some minor annoyances, this one would be award worthy.
    • 66 Metascore
    • 62 Critic Score
    What once seemed so charming and fresh comes across as competent but stale from othe crypt. [Oct 2005, p.120]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.

Top Trailers