Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 89 Metascore
    • 87 Critic Score
    DQ8 is so freaking big that it's almost like the dandy RPG fan's answer to "Grand Theft Auto: San Andreas." [Dec 2005, p.154]
    • 45 Metascore
    • 52 Critic Score
    This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
    • 82 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 60 Metascore
    • 50 Critic Score
    Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.
    • 68 Metascore
    • 73 Critic Score
    Underneath the rote plot elements is a thoughtful tale packed with great characterization and surprising good humor. [Jan 2006, p.129]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. [Jan 2006, p.128]
    • 82 Metascore
    • 80 Critic Score
    The action is all the more overwhelming spread across both screens of the DS, requiring sharp changes in focus from screen to screen as Sonic sprints a one-minute mile.
    • 90 Metascore
    • 92 Critic Score
    Going from mouse and keyboard to gamepad is always a hairy transition, but developer Valve did it perfectly--HL2 controls extremely well with the Xbox pad.
    • 60 Metascore
    • 50 Critic Score
    Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.
    • 49 Metascore
    • 52 Critic Score
    This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
    • 83 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 59 Metascore
    • 50 Critic Score
    Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.
    • Electronic Gaming Monthly
    • 51 Metascore
    • 52 Critic Score
    This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
    • 70 Metascore
    • 62 Critic Score
    It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.
    • 80 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 91 Metascore
    • 87 Critic Score
    Online Mario Kart has one fatal flaw--you'll have to accept that you aren't actually the world's greatest Kart player. And even if you are the world's greatest, you can't rub it in, what with no chat options.
    • 84 Metascore
    • 72 Critic Score
    Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.
    • 82 Metascore
    • 75 Critic Score
    Online is a blast, but I think the new targeting system limits its long-term value; while the automatic lock-on keeps aiming smooth in the solo campaign, in multiplayer it removes two of the series' most enjoyable aspects: precision shooting and the use of camouflage.
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 68 Metascore
    • 73 Critic Score
    While the game remains highly conventional, the developers clearly understand what makes games like this interesting and have executed on that knowledge surprisingly well.
    • 78 Metascore
    • 82 Critic Score
    Cancel the carolers--this is the only entertainment you'll need at your holiday party.
    • 78 Metascore
    • 70 Critic Score
    Frame's spooky atmosphere and subtle use of ambient noise and music build a sense of mounting terror that makes the actual enemy and cutscene scares all the more pants-wetting.
    • 64 Metascore
    • 53 Critic Score
    As an "Final Fantasy Tactics Advance" derivative, and despite a few graphic and camera glitches, Tactics delivers a competent and, at times, engaging ride through Middle-earth. [Jan 2006, p.129]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 80 Critic Score
    If you're looking for your next "Halo" fix, make no mistake, you will hate this game. But if you're looking for something different and challenging, Flashpoint is it. [Jan 2006, p.124]
    • 79 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 62 Metascore
    • 65 Critic Score
    Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game. [Jan 2006, p.119]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
    • 79 Metascore
    • 63 Critic Score
    It's a brief, disappointing adventure with occasional flashes of greatness.
    • 91 Metascore
    • 90 Critic Score
    I am frankly astonished by how much playing this game feels like playing the guitar for real.

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