Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 62 Metascore
    • 58 Critic Score
    You do get a sense of accomplishment when luck favors you and you can clear a board or topple a boss, but rarely does the fun reach full tilt. [Jun 2006, p.119]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 50 Critic Score
    Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    <i>Tourist Trophy</i> is an incredibly technical racing sim and a well-executed vanity project that will appeal to a very small group of people. [Jun 2006, p.114]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 50 Critic Score
    Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Top Spin 2 does a fine job of delivering tense smack-the-ball-back-and-forth action. [May 2006, p.88]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 95 Critic Score
    Kingdom Hearts II, I am relieved to say, delivers on everything the series' potential hinted at. [May 2006, p.101]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    If you're determined to don cans and rock the boards, you'd be better off just buying the real thing. [Apr 2006, p.102]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    What a dreadfully bland disappointment this turned out to be. [Apr 2006, p.107]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 57 Critic Score
    I remain a firm supporter of the original PS2 Roses, but this flaccid follow-up fails to get me in the mood. [May 2006, p.89]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 48 Critic Score
    And like "Dynasty Warriors 4: Empires," it mistakes drastically overcomplicated tactical menus for strategic depth...but underneath, it's just another tepid hack-n-slash tour of ancient China. Wise man say: Learn some new tricks.
    • 69 Metascore
    • 50 Critic Score
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    It's the most fun I've had flying online since "Crimson Skies" for the original Xbox. If only the single-player game flew as high.
    • 72 Metascore
    • 87 Critic Score
    Factor in a slick presentation, sweet unlockables, and Wi-Fi multiplayer for many games, and it's a must-have PSP release. [May 2006, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    I welcome the Godfather into the GTA family, though I can't say it'll be running the place anytime soon. [May 2006, p.93]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    The series needs a major shot in the arm, as it's starting to show its age more than ever. [May 2006, p.103]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.
    • 58 Metascore
    • 50 Critic Score
    It's official. Splinter Cell is not meant to be a portable game. I think these other reviewers are too forgiving because Splinter Cell's so great to begin with. But I'm a fan of the series, and I think this one stinks.
    • 71 Metascore
    • 70 Critic Score
    With plenty of duets and no more story mode, this is the most party-friendly version yet. [Apr 2006, p.103]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    Essentially, if you like the way strategy games engage your faculty of forethought and resource management, then MGA2 will be (at least) a 30-hour trip into grid-based nirvana. [Apr 2006, p.106]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 43 Critic Score
    Any joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 80 Critic Score
    I welcome the Godfather into the GTA family, though I can't say it'll be running the place anytime soon. [May 2006, p.93]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    Many of you will absolutely detest (like, controller-smash detest) Oblivion. This mega-titanium-diamond-hardcore game punishes even the passionate...Oblivion makes you do hard time--and you love it. That's amazing.
    • 84 Metascore
    • 78 Critic Score
    If it weren't for the local multiplayer, this repackaging would seem almost pointless. But getting 10 people in a room all going crazy with items (Mario Kart-style zingers you throw at your opponents) is truly fun.
    • 85 Metascore
    • 77 Critic Score
    Thankfully, the control works well and makes for adequately thrilling online multiplayer...well, as thrilling as a four-player king of the hill match can be. [May 2006, p.109]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 67 Critic Score
    This measured, almost plodding gameplay ups the tension and works well in campaign mode, but the faster-paced chaos of multiplayer only heightens your awareness of the innately awkward controls. Multi's a bit short on maps and modes, too.

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