Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.- Electronic Gaming Monthly
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- Critic Score
Daxter isn't the best platformer you'll ever play, but on a system where the genre is so often done poorly, it manages to stand out. Definitely worth a play, whether you're a fan of the series or not.- Electronic Gaming Monthly
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- Critic Score
Subsistence's awe-inspiring single-player adventure outclasses every other stealth game in existence, including the previous MGS titles. It's the perfect blend of gripping narrative, nuanced gameplay, astonishing (nearly next-gen) graphics, and creative boss battles. [Apr. 2006, p.98]- Electronic Gaming Monthly
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- Critic Score
But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.- Electronic Gaming Monthly
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- Critic Score
What ends up spoiling the experience for me, however, is the general slow and clunky feel of the game. If Call of Duty 2 is a blitzkrieg of shooting action, The Outfit is a leisurely zeppelin ride...underwater. It's still exciting, just severely hampered.- Electronic Gaming Monthly
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- Critic Score
If you can overcome its fairly steep learning curve, occasional A.I. hicups, and periodic difficulty spikes, you will be floored by GRAW. It's truly a next-gen masterpiece. [Apr 2006, p.90]- Electronic Gaming Monthly
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- Critic Score
Relatively short for an RPG - just around 25 hours - but the sheer character and locale variety make up for it. [Apr 2006, p.102]- Electronic Gaming Monthly
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- Critic Score
Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]- Electronic Gaming Monthly
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- Critic Score
Dawn's unlockable goodies will give "Street Fighter" fans a surefire boost, but anyone simply looking for an evolution in Onimusha will leave feeling shortchanged. [Apr 2006, p.103]- Electronic Gaming Monthly
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- Critic Score
Unfortunately, flashy pixels and Wi-Fi features aren't much more than tinsel on Trozei's knockoff foundation. [Apr 2006, p.104]- Electronic Gaming Monthly
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- Critic Score
Phantasia still has an awful lot of charm for such an old game, and fans of traditional RPGs will appreciate its long, varied dungeons and action-packed, real-time battles. [Apr 2006, p.108]- Electronic Gaming Monthly
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- Critic Score
A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]- Electronic Gaming Monthly
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- Critic Score
With a stellar script from the show's writers and outstanding cinematography and voice acting, it really feels like you're playing through a season of 24. Good show. [Apr 2006, p.100]- Electronic Gaming Monthly
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- Critic Score
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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- Critic Score
This franchise desperately needs to spice up - and after this year, clean up - the gameplay. [Apr 2006, p.100]- Electronic Gaming Monthly
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- Critic Score
A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]- Electronic Gaming Monthly
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- Critic Score
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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- Critic Score
It's a Mario game draped in pink and dipped in a vat of sparkles. [Mar 2006, p.110]- Electronic Gaming Monthly
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- Critic Score
ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]- Electronic Gaming Monthly
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- Critic Score
ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]- Electronic Gaming Monthly
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- Critic Score
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
Take the "Touch" portion of the title with a grain of salt, as it's nigh impossible to maneuver your way through the Monkey Ball gauntlet using the stylus controls. [Apr 2006, p.105]- Electronic Gaming Monthly
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- Critic Score
Bandai gets so much right with this new Gundam role-playing game that the stuff it gets wrong really, really hurts. [Mar 2006, p.106]- Electronic Gaming Monthly
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- Critic Score
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
Round 3 addresses the imbalances of the previous games for a more realistic but still gripping experience. [Apr 2006, p.88]- Electronic Gaming Monthly
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- Critic Score
Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]- Electronic Gaming Monthly
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A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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The strategy's here, as are some squint-inducing graphics; just be prepared for the long-term commitment. [Mar 2006, p.110]- Electronic Gaming Monthly
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- Critic Score
A chaotic, testosterone-filled mess of car wrecks and bulet holes. I love it. [Mar 2006, p.96]- Electronic Gaming Monthly
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