Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
-
- Critic Score
Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
-
- Critic Score
For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]- Electronic Gaming Monthly
-
- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
-
- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
-
- Critic Score
Sure, it's fun, but it's hard to plop down your dough considering last year's "Bomberman DS" allowed eight-man fragfests. [Sept. 2006, p.108]- Electronic Gaming Monthly
-
- Critic Score
The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114]- Electronic Gaming Monthly
-
- Critic Score
This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]- Electronic Gaming Monthly
-
- Critic Score
Instead, you get a short, straightforward adventure game with predictable puzzles and tedious, sloppy combat. [Oct. 2006, p.113]- Electronic Gaming Monthly
-
- Critic Score
The revamped control is an interesting step forward; now all that's missing is a thick layer of polish. [Oct. 2006, p.106]- Electronic Gaming Monthly
-
- Critic Score
And 2K7: time to innovate. More is not better at this point. [Oct. 2006, p.106]- Electronic Gaming Monthly
-
- Critic Score
But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]- Electronic Gaming Monthly
-
- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
-
- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
-
- Critic Score
Seriously, this one might as well be called Mario Hoops 1-on-3, as your teammates don't know the first thing about moving without the ball or helping out on D. [Oct. 2006, p.116]- Electronic Gaming Monthly
-
- Critic Score
Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]- Electronic Gaming Monthly
-
- Critic Score
Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]- Electronic Gaming Monthly
-
- Critic Score
Complete with its stunning re-creation of Oahu, Test Drive lets you live the fantasy of driving the tires off exotic cars better than any prior attempt. [Nov. 2006, p.118]- Electronic Gaming Monthly
-
- Critic Score
Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]- Electronic Gaming Monthly
-
- Critic Score
LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]- Electronic Gaming Monthly
-
- Critic Score
Like so many PS2-PSP ports, you won't find much compelling new content, either. [July 2006, p.93]- Electronic Gaming Monthly
-
- Critic Score
For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]- Electronic Gaming Monthly
-
- Critic Score
Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]- Electronic Gaming Monthly
-
- Critic Score
The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]- Electronic Gaming Monthly
-
- Critic Score
Xenosaga's long, strange trip comes to an early yet oddly satisfying end with this climactic finale. [Oct. 2006, p.112]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]- Electronic Gaming Monthly
-
- Critic Score
For wannabe thugs in upper-middle-class houses countrywide, Saints Row will seem like a sleek glock from the gods. [Oct. 2006, p.104]- Electronic Gaming Monthly