Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 52 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 72 Critic Score
    For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]
    • 63 Metascore
    • 68 Critic Score
    The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 63 Critic Score
    Sure, it's fun, but it's hard to plop down your dough considering last year's "Bomberman DS" allowed eight-man fragfests. [Sept. 2006, p.108]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 30 Critic Score
    The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Instead, you get a short, straightforward adventure game with predictable puzzles and tedious, sloppy combat. [Oct. 2006, p.113]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    The revamped control is an interesting step forward; now all that's missing is a thick layer of polish. [Oct. 2006, p.106]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 63 Critic Score
    And 2K7: time to innovate. More is not better at this point. [Oct. 2006, p.106]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 62 Critic Score
    Seriously, this one might as well be called Mario Hoops 1-on-3, as your teammates don't know the first thing about moving without the ball or helping out on D. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 58 Critic Score
    Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 58 Critic Score
    Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    Complete with its stunning re-creation of Oahu, Test Drive lets you live the fantasy of driving the tires off exotic cars better than any prior attempt. [Nov. 2006, p.118]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 73 Critic Score
    LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 57 Critic Score
    Like so many PS2-PSP ports, you won't find much compelling new content, either. [July 2006, p.93]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Xenosaga's long, strange trip comes to an early yet oddly satisfying end with this climactic finale. [Oct. 2006, p.112]
    • Electronic Gaming Monthly
    • 34 Metascore
    • 27 Critic Score
    Sorry, B-Man, you went from hero to a big zero. [Sept. 2006, p.97]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]
    • 52 Metascore
    • 45 Critic Score
    An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    For wannabe thugs in upper-middle-class houses countrywide, Saints Row will seem like a sleek glock from the gods. [Oct. 2006, p.104]
    • Electronic Gaming Monthly

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