Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 76 Metascore
    • 65 Critic Score
    On the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    As you'd expect, another year of learning the ins and outs of the 360 has translated into the developers producing a more polished brand of football. [Oct. 2006, p.107]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 58 Critic Score
    Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 58 Critic Score
    Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 47 Critic Score
    The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted here, as you're often running through boring corridors looking for keycards. [Sept. 2006, p.103]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 50 Critic Score
    Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 38 Critic Score
    Wow, is Deep labyrinth ever boring. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    No game encapsulates that apocalyptic dichotomy like Dead Rising, a million-zombie-march brawler that just happens to be the best s***ty game you'll ever play. [Sept 2006, p.92]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 52 Critic Score
    Flatout 2 is pretty much like the first "Flatout", which was pretty much like a poor man's "Burnout". [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 52 Critic Score
    Flatout 2 is pretty much like the first "Flatout", which was pretty much like a poor man's "Burnout". [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    Pick up Resurrection and you'll discover how robust a PSP game can be--the great fighting just sweetens the package. [Sept. 2006, p.109]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 48 Critic Score
    This Frankenstein seems to have been assembled from the Pariah spare-parts bin. [May 2006, p.104]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    If you can get past the learning curve, you'll find a rich, deep RPG - by PSP standards. [Aug 2006, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    It's hard not to look at all those features on the current-gen version - monster playbooks, Campus Legend mode, trick plays, special-teams tweaks - and wonder why a football game coming one generation after "Madden" on 360 doesn't have what you'll find on the PS2 or Xbox. [Aug 2006, p.84]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 32 Critic Score
    With its forgettable characters, interminable load times, and mind-numbingly dull battles, Blade Dancer assaults players with such profound mediocrity that only the most tenacious questers will make it beyond the first few hours. [Aug 2006, p.93]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 63 Critic Score
    A well-made, technically solid shooter, but its dedication to realism kills the fun. [Aug 2006, p.88]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Spend a couple of hours globe-trotting Prey's extraterrestrial fun house and witness your mind turn to mush as it soaks in all the bizarre gimmicks--portals, walking on walls, immortality--that help the game stand out from other ho-hum shooters. [Sept. 2006, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Each campaign mission plays out in wonderfully designed stages created specifically to capture your imagination. [Aug 2006, p.86]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 57 Critic Score
    It may be stupid fun - and it certainly gets monotonous - but at least it is fun. Apologetic kids should be thrilled. [Aug 2006, p.89]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Unfathomably derivative. [Aug 2006, p.90]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 43 Critic Score
    Only players with a "Top Gun" level of dedication will persevere. Everyone else will start looking for the eject button. [Aug 2006, p.88]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    The overly sensitive dirt bikes simply don't have the physics for the rigors of competitive driving, leading to spill after spill. [Aug 2006, p.90]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 58 Critic Score
    But Heroes II doesn't really offend on any level. It just doesn't excel. [July 2006, p.94]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    While something is lost in the translation [from the arcade], the irreverent goofiness and addictive gameplay remain pleasantly intact. [Aug 2006, p.91]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly

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