Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 73 Critic Score
    Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    It may not be the best party version of Revolution, but this game fills a lot of individual Idol fantasies. [Feb. 2007, p.95]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 52 Critic Score
    Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 58 Critic Score
    But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    Shooting up a building/tanker/rival definitely looks good as you drive by at 135 mph, or maybe reverse time to get a second, closer glimpse, but both the combat racing and arena-style battles have been done to death and back by other games, and better. [Feb. 2007, p.88]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 48 Critic Score
    Even with my "I dig all things Star Wars" glasses on, I still realize this is an average-at-best game. [Feb. 2007, p.99]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    This new portable Metal Gear installment finally gives us the tactical espionage action we expect from an MGS title...and a whole lot more. [Feb. 2007, p.98]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Frankly, playing with the contents of Kirby's tummy will just have you hungry for something of more substance. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    Words of warning: You need to give squad-based shooter Vegas some time to grow on you, particularly in the fairly short single-player campaign. [Jan. 2007, p.100]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 52 Critic Score
    Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    Twilight Princess is a rarity: a game that spans 60 hours and never once feels boring. Between the immaculate gameplay, the devious puzzles, and the gripping story, it's simply the best Zelda ever. And that's saying a lot. [Jan 2007, p.56]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    It's not terribly deep, but like tearing around on your uncle's ATV, it's fun while it lasts. [Jan. 2007, p.63]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 63 Critic Score
    I like the concept behind this pack-in, but Wii Sports simply ends up being an overly publicized demo. [Jan. 2007, p.63]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 68 Critic Score
    Nope, this 3D fighter forces you to wrap your head (and hands) around a shockingly deep control system utilizing nearly every button on the Wii-mote and Nunchuck. [Dec. 2006, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 57 Critic Score
    The developers should have spent more time fine-tuning the controls. [Jan. 2007, p.60]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 75 Critic Score
    SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    For now, Resistance delivers a launch classic, but not quite the hoped-for "Halo" killer. [Jan. 2007, p.74]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 52 Critic Score
    Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    But in the end, Rabbids feels more like a Wii-mote demo than a full game--not enough flesh on the bone. [Jan. 2007, p.66]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    It's definitely not one for the squeamish. [Jan. 2007, p.64]
    • Electronic Gaming Monthly

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