Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]- Electronic Gaming Monthly
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- Critic Score
It may not be the best party version of Revolution, but this game fills a lot of individual Idol fantasies. [Feb. 2007, p.95]- Electronic Gaming Monthly
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Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]- Electronic Gaming Monthly
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- Critic Score
But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]- Electronic Gaming Monthly
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- Critic Score
Shooting up a building/tanker/rival definitely looks good as you drive by at 135 mph, or maybe reverse time to get a second, closer glimpse, but both the combat racing and arena-style battles have been done to death and back by other games, and better. [Feb. 2007, p.88]- Electronic Gaming Monthly
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- Critic Score
Even with my "I dig all things Star Wars" glasses on, I still realize this is an average-at-best game. [Feb. 2007, p.99]- Electronic Gaming Monthly
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- Critic Score
Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]- Electronic Gaming Monthly
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- Critic Score
This new portable Metal Gear installment finally gives us the tactical espionage action we expect from an MGS title...and a whole lot more. [Feb. 2007, p.98]- Electronic Gaming Monthly
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- Critic Score
Frankly, playing with the contents of Kirby's tummy will just have you hungry for something of more substance. [Jan. 2007, p.111]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]- Electronic Gaming Monthly
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- Critic Score
Words of warning: You need to give squad-based shooter Vegas some time to grow on you, particularly in the fairly short single-player campaign. [Jan. 2007, p.100]- Electronic Gaming Monthly
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- Critic Score
Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]- Electronic Gaming Monthly
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- Critic Score
Twilight Princess is a rarity: a game that spans 60 hours and never once feels boring. Between the immaculate gameplay, the devious puzzles, and the gripping story, it's simply the best Zelda ever. And that's saying a lot. [Jan 2007, p.56]- Electronic Gaming Monthly
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- Critic Score
It's not terribly deep, but like tearing around on your uncle's ATV, it's fun while it lasts. [Jan. 2007, p.63]- Electronic Gaming Monthly
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- Critic Score
I like the concept behind this pack-in, but Wii Sports simply ends up being an overly publicized demo. [Jan. 2007, p.63]- Electronic Gaming Monthly
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- Critic Score
It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]- Electronic Gaming Monthly
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- Critic Score
Nope, this 3D fighter forces you to wrap your head (and hands) around a shockingly deep control system utilizing nearly every button on the Wii-mote and Nunchuck. [Dec. 2006, p.118]- Electronic Gaming Monthly
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- Critic Score
So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]- Electronic Gaming Monthly
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- Critic Score
The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]- Electronic Gaming Monthly
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I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]- Electronic Gaming Monthly
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- Critic Score
The developers should have spent more time fine-tuning the controls. [Jan. 2007, p.60]- Electronic Gaming Monthly
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SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]- Electronic Gaming Monthly
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For now, Resistance delivers a launch classic, but not quite the hoped-for "Halo" killer. [Jan. 2007, p.74]- Electronic Gaming Monthly
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Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78]- Electronic Gaming Monthly
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But in the end, Rabbids feels more like a Wii-mote demo than a full game--not enough flesh on the bone. [Jan. 2007, p.66]- Electronic Gaming Monthly
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- Critic Score
But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]- Electronic Gaming Monthly
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- Critic Score
But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]- Electronic Gaming Monthly
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- Critic Score
It's definitely not one for the squeamish. [Jan. 2007, p.64]- Electronic Gaming Monthly