Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
It has some decent ideas(faceoffs are more interesting this year, and the simulation setting option is way better than the arcadey default), but 2K8's fundamentals are flawed. [Nov 2007, p.105]- Electronic Gaming Monthly
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- Critic Score
But Stranglehold is choked by some mediocre level design, unreliable controls, and a point of view so tight on the creepy virtual Chow Yun-Fat that it feels almost claustrophobic. [Nov 2007, p.104]- Electronic Gaming Monthly
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- Critic Score
Only tried-and-true multiplayer modes with smooth Net play save this from utter mediocrity. [Oct 2007, p.86]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Like many, I was pretty bitter at the loss of the originally planned single-player mode, but what Warhawk ultimately evolved into is a fantastic, accessible take on "Battlefield". [Oct 2007, p.94]- Electronic Gaming Monthly
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- Critic Score
The game sabotages things right from the start by sticking you with four of the most vapid, unlikable protagonists I've seen in my 20 years as an RPG fan. [Sept 2007, p.94]- Electronic Gaming Monthly
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- Critic Score
The lack of online in the first MHF was bad; in a sequel it's unforgiveable. [Oct 2007, p.103]- Electronic Gaming Monthly
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Only the not-as-awesome-as-they-could-have-been graphics stump this patched-up Stuntman. [Sept 2007, p.88]- Electronic Gaming Monthly
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Still, the cool battle system and character customization options keep it from reeking of cattle crap. [Oct 2007, p.100]- Electronic Gaming Monthly
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Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]- Electronic Gaming Monthly
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Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]- Electronic Gaming Monthly
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Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]- Electronic Gaming Monthly
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Still, it's a solid end to the Prime trilogy. [Nov 2007, p.98]- Electronic Gaming Monthly
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This is a beautiful-looking game. This is a beautiful-sounding game. And this is a beautifully designed game with a story and atmosphere that sticks with you long after you've emerged. [Oct 2007, p.96]- Electronic Gaming Monthly
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While it certainly doesn't reinvent the genre, Jeanne's gameplay wisely blends aspects from other successful tactical-RPGs. [Sept 2007, p.97]- Electronic Gaming Monthly
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Still, like the original, it's highly enjoyable to exercise your noggin in quick spurts. [Sept 2007, p.98]- Electronic Gaming Monthly
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P3 proves RPGs don't need big budgets to be all-around awesome. [Sept 2007, p.96]- Electronic Gaming Monthly
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Sure, the core game gets the job done, but you might still consider waiting for a brighter spot of strategic swords-and-sorcery. [Sept 2007, p.100]- Electronic Gaming Monthly
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Geez, how many disappointing "Mana" titles will we have to suffer though before Square Enix puts this once-proud franchise out of its misery? [Sept 2007, p.100]- Electronic Gaming Monthly
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Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]- Electronic Gaming Monthly
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Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]- Electronic Gaming Monthly
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Simplicity is bliss, and these puzzles are satisfying, but Picross requires patience of both the mental and physical variety. [Sept 2007, p.98]- Electronic Gaming Monthly
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Mario Strikers Charged isn't a soccer game. It's a chaotic war of dispossession, body-checking, and garbage goals. [Sept 2007, p.80]- Electronic Gaming Monthly
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And the game's twist will excite only fans of backtracking, who, as far as I know, don't actually exist. [July 2007, p.83]- Electronic Gaming Monthly
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I'm thinking Koei should've just dubbed this one My First Dynasty Warriors, as this romp through ancient China is ridiculously basic. [Aug 2007, p.81]- Electronic Gaming Monthly
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Ultimately, Square Enix really ought to have put this and the first game on one UMD... [Aug 2007, p.82]- Electronic Gaming Monthly
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Even scalpers don't get full ticket price for the encore. [Sept 2007, p.96]- Electronic Gaming Monthly