Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 59 Metascore
    • 65 Critic Score
    08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 65 Critic Score
    08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Two necessary fixes, EA: 08 needs more online options, and let my QB get some air under the ball. Otherwise, this is brilliant. [Sept 2007, p.87]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    What's more, the game's confining mission-based, dungeon-crawl layout may turn off fans accustomed to the series' traditional expansive, expressive worlds. [Aug 2007, p.83]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 52 Critic Score
    You'll find a decent tennis game in here somewhere (albeit with a much steeper learning curve than you'd expect) and plenty to do, but it's not really worth digging for under such an obnoxious exterior. [Aug 2007, p.86]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 62 Critic Score
    Too bad the extra content isn't quite as fresh. [Aug 2007, p.85]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 48 Critic Score
    From the annoying time management of the schedule-based career mode to the ho-hum training minigames, Smash Court feels like a less entertaining "Virtua Tennis" knock-off. [Aug 2007, p.84]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    Genuinely new content doesn't abound, but Sigma remains such an expansive, challenging, and well-paced thrill ride that you won't care. [July 2007, p.84]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    Overlord has a neat idea, but it really needs more direction. Or should I say directions? [Aug 2007, p.77]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    Distressingly little effort went into crafting this anniversary package: Square Enix merely cobbled together aspects from the PS1 and GBA remakes, touched up the graphics with high-resolution art, and added one new, ultra-difficult dungeon at the game's end. [July 2007, p.95]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78
    • Electronic Gaming Monthly
    • 69 Metascore
    • 63 Critic Score
    Take this as a reminder that just because you can put SimCity on the DS doesn't mean you should. [July 2007, p.93]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 87 Critic Score
    Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience. [July 2007, p.82]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 87 Critic Score
    "Brain Age" is the type of game that makes you react; this is a game that makes you think--and even punishes trial and error (which I found out the hard way). [July 2007, p.96]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 42 Critic Score
    Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 35 Critic Score
    Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    A must for car-loving 360 owners. [Aug 2007, p.80]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 67 Critic Score
    Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 63 Critic Score
    It's just such a waste to see "Mario Party" get a frsh start here, only to have us turn the Wii-mote on its side to use it like any other motion-control-free controller. [Aug 2007, p.72]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 48 Critic Score
    An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 57 Critic Score
    It's pretty telling that it's a simple cash-in when the game is far better using last generation's controller. [Aug 2007, p.70]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 43 Critic Score
    As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]
    • Electronic Gaming Monthly

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