Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
Two necessary fixes, EA: 08 needs more online options, and let my QB get some air under the ball. Otherwise, this is brilliant. [Sept 2007, p.87]- Electronic Gaming Monthly
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- Critic Score
What's more, the game's confining mission-based, dungeon-crawl layout may turn off fans accustomed to the series' traditional expansive, expressive worlds. [Aug 2007, p.83]- Electronic Gaming Monthly
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- Critic Score
You'll find a decent tennis game in here somewhere (albeit with a much steeper learning curve than you'd expect) and plenty to do, but it's not really worth digging for under such an obnoxious exterior. [Aug 2007, p.86]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
From the annoying time management of the schedule-based career mode to the ho-hum training minigames, Smash Court feels like a less entertaining "Virtua Tennis" knock-off. [Aug 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Genuinely new content doesn't abound, but Sigma remains such an expansive, challenging, and well-paced thrill ride that you won't care. [July 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Overlord has a neat idea, but it really needs more direction. Or should I say directions? [Aug 2007, p.77]- Electronic Gaming Monthly
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- Critic Score
Distressingly little effort went into crafting this anniversary package: Square Enix merely cobbled together aspects from the PS1 and GBA remakes, touched up the graphics with high-resolution art, and added one new, ultra-difficult dungeon at the game's end. [July 2007, p.95]- Electronic Gaming Monthly
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- Critic Score
GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]- Electronic Gaming Monthly
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- Critic Score
Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]- Electronic Gaming Monthly
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- Critic Score
Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]- Electronic Gaming Monthly
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- Critic Score
Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]- Electronic Gaming Monthly
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- Critic Score
For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78- Electronic Gaming Monthly
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- Critic Score
Take this as a reminder that just because you can put SimCity on the DS doesn't mean you should. [July 2007, p.93]- Electronic Gaming Monthly
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- Critic Score
Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience. [July 2007, p.82]- Electronic Gaming Monthly
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- Critic Score
"Brain Age" is the type of game that makes you react; this is a game that makes you think--and even punishes trial and error (which I found out the hard way). [July 2007, p.96]- Electronic Gaming Monthly
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- Critic Score
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]- Electronic Gaming Monthly
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- Critic Score
Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]- Electronic Gaming Monthly
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- Critic Score
It's just such a waste to see "Mario Party" get a frsh start here, only to have us turn the Wii-mote on its side to use it like any other motion-control-free controller. [Aug 2007, p.72]- Electronic Gaming Monthly
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- Critic Score
It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]- Electronic Gaming Monthly
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An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]- Electronic Gaming Monthly
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- Critic Score
It's pretty telling that it's a simple cash-in when the game is far better using last generation's controller. [Aug 2007, p.70]- Electronic Gaming Monthly
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- Critic Score
As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]- Electronic Gaming Monthly