Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 57 Metascore
    • 45 Critic Score
    By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    While intriguing, the game is never captivating. [June 2007, p.94]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 90 Critic Score
    Take the time to savor Odin Sphere--they don't make too many like it anymore. [July 2007, p.92]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 52 Critic Score
    The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 52 Critic Score
    The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 60 Critic Score
    Kids weaned on "Final Fantasy VII" likely won't have the patience for it, but questers of the appropriate age(and/or nerdy enough to dig the Yuzo Koshiro soundtrack)should dive in. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Too much of the good stuff (unlocking new areas, upgrading equipment, and raising livestock) happens either by accidental discovery or hours into the game--after most people will have lost interest. [July 2007, p.97]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    Command and Conquer 3: Tiberium Wars does all that rather well, and even streamlines the fine BFME2 controls, letting you construct units and buildings without having to scroll back to click on the proper source structure. [June 2007, p.86]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 50 Critic Score
    Reminisce feels like a long-winded anime with mediocre RPG battle mechanics grafted on just so they could sell the thing for more money. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 63 Critic Score
    Webslingin' remains the selling point, but the combat--although built from the ground up for this game--still consists of random button mashing. [July 2007, p.88]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 63 Critic Score
    Webslingin' remains the selling point, but the combat--although built from the ground up for this game--still consists of random button mashing. [July 2007, p.88]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 53 Critic Score
    Things pick up around chapter 8, but by then you may be in deep sleep. [June 2007, p.84]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    While I think it's kind of neat to have a big party of six tearing through dungeons, controlling them all during real-time combat is a bit cumbersome, and I wish the loot was a bit more inspiring than the generic fare you find here. [Mar 2007, p.95]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The red-hot Wii gets an entertaining new "Mario" platformer that fills the crucial gap the delayed "Super Mario Galaxy" should have occupied. [May 2007, p.76]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    But here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 47 Critic Score
    Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 73 Critic Score
    I find the core game to be a lot of thumb-flattening fun--it's just no "Top Spin 2." [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 73 Critic Score
    I find the core game to be a lot of thumb-flattening fun--it's just no "Top Spin 2." [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 57 Critic Score
    EXA sports the same exact engine, combat system, enemies, environments, and amateur-hour voice acting as 2005's "Shining Force Neo." It's probably more appropriate to think of it as an "expansion pack" than anything else. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 48 Critic Score
    The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    This is simply one of the finest, most beautiful, PC-style RPGs you can get. [May 2007, p.82]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 75 Critic Score
    Breaking up recipes into several steps, each its own minigame, is an enjoyably elegant gameplay mechanism; it works particularly well here on the Wii. [May 2007, p.80]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 75 Critic Score
    This is what gaming is all about: simple controls, nonstop action, and buckets of fun. [May 2007, p.84]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 73 Critic Score
    Marble mania ought to be the final test for any aspiring surgeon due to its requirement for a steady hand and a high level of patience. [Apr 2007, p.79]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 37 Critic Score
    Navigating your too-large cartoon plane among clunky cliffs and bluffs is akin to playing in a world of giant Duplo bricks. [Apr 2007, p.82]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 50 Critic Score
    Sure, you can play as either the boy or the girl now, but either way you're saddled with a worthless A.I. companion who has the audacity to get annoyed when you ask him or her to pitch in to survive. [May 2007, p.88]
    • Electronic Gaming Monthly

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