Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 78 Critic Score
    The polished fighting engine steals the show, though, bringing an engrossing level of strategy to the table. [may 2007, p.88]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 92 Critic Score
    That the game manages to both come to a satisfying conclusion and still make it clear that Kratos' adventure is far from over is quite a feat and a lesson that other action-game developers could learn something from. [Apr 2007, p.90]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive. [Apr 2007, p.83]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 92 Critic Score
    This game bursts with one brilliant design decision after another - including a Gamebreaker power-up system that is, finally, perfect. [Mar 2007, p.86]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 68 Critic Score
    Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 68 Critic Score
    Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 80 Critic Score
    GRAW2 may not make the same splash as its predecessor, but it's still a no-doubt award winner. [May 2007, p.85]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 47 Critic Score
    It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Yeah, F1 looks great, but I felt more like I was guiding the camera around the track on a flyby than driving a 19,000-rpm racing beast. [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 97 Critic Score
    Virtua Fighter 5 kicks everyone's ass up and down the block. Sure some fighting series like "Soul Calibur" and "Tekken" distract you with all kinds of extra modes and, uh, bowling, but VF5 rises above the pack thanks to the sheer depth of its gameplay. [Mar 2007, p.84]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While Secret Rings does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics, it's not quite there yet. [Apr 2007, p.76]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    That the game's multiplayer co-op is integrated perfectly with the single-player campaign, allowing friends to jump right in and join at any point without any fuss, is just gravy. It's something I'd love to see other developers do more of. [Mar 2007, p.90]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 92 Critic Score
    This game bursts with one brilliant design decision after another - including a Gamebreaker power-up system that is, finally, perfect. [Mar 2007, p.86]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    The puzzles could be more elaborate to match up with the solid combat, sure, but compared to the handheld competition, Size Matters measures up quite nicely. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 52 Critic Score
    Play is for people who don't really play games, and as someone who really does, that's a problem. [Feb. 2007, p.86]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    A better effort overall, but a few mishaps away from competing with the big leaguers. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    What I like most, though, is the game's brisk pace. Even within the first five hours, I felt like I had lived a virtual lifetime. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    File this under "Why Bother?" [Mar 2007, p.93]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Sure, the game isn't a masterpiece, but until the PS3 raises its role-playing anchor, it'll at least help keep the PS2 afloat. [Feb. 2007, p.94]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 38 Critic Score
    You absolutely need more than one (perhaps two) friends to get past the game's flaws: bland menus, a ridiculously annoying announcer, and less than 50 minigames that get old fast. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    With a cast of well-written characters, branching conservations, and a cool interface, this is the adventure the DS has been dying for. [Feb. 2007, p.97]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    It's a solid effort, but it just doesn't have the minute-by-minute gravity of 2K7's college game. [Feb. 2007, p.89]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    It may not be the only game to put the Wii Remote through its paces, but it's certainly the most interesting. [Feb. 2007, p.82]
    • Electronic Gaming Monthly

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