Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 70 Metascore
    • 67 Critic Score
    While you'll now find more variety in supermoves, some are still wickedly unbalanced (especially the interception Gamebreaker). [Dec. 2006, p.140]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    Yeah, the game's pretty--consider that half the battle. Now, we just need the basketball-fundamentals part. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    If you've already hacked through any of the "Champions of Norrath" or "Baldur's Gate" PS2 games, then you'll find little here to hold your interest. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 68 Critic Score
    It's an adequate platformer, yes--with solid controls and great first-half pacing--but I'd never choose this over the sublime original. [Dec. 2006, p.150
    • Electronic Gaming Monthly
    • 78 Metascore
    • 68 Critic Score
    Yes, you'll encounter a touch of the overly familiar sameness you get when you play any "Ridge Racer", but it's like slipping on a well-worn pair of jeans: It feels fine every time. [Jan. 2007, p.81]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    May your future romantic disappointments be less expensive. [Jan. 2007, p.96]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    For something to tug on the heartstrings to the degree that Viva Pinata does is stunning. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    I should absolutely hate Gears of War. Tactical combat, a big emphasis on using cover, one-death-and-your-done multiplayer--all three have always been on my list of gaming pet peeves. But ironically, these aspects make up much of the reason why I absolutely love it. [Jan. 2007, p.92]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 68 Critic Score
    After playing Call of Duty 3, I wonder if maybe it isn't time for a break from WWII first-person shooters. [Jan. 2007, p.98]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Finally, we've got a 360 Tony Hawk game that looks like a 360 game. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 68 Critic Score
    Last year's realistic military-shooter SOCOM 3 was great, but I felt tricked after popping in the so-called sequel, Combined Assault. The game is a lot like the previous one, with a key difference: the "combined assault". [Jan. 2007, p.104]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Aside from the bitchin' new modes, Guitar Hero II is essentially the same game with new songs. [Dec. 2006, p.134]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Still, the core single-player experience is as addictive and elegant as ever. [Dec. 2006, p.158]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    But the repetitive combat and insistence on finding random key cards will likely keep this sleeper from waking up. [Nov. 2006, p.138]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 90 Critic Score
    From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 57 Critic Score
    Running from cover to cover, you'll need to master the art of popping out at just the right time to blow away the enemy. Unfortunately, Liberation seems unsure what to do with it, falling into a repeating loop of key hunts, escort missions, and increasingly impossible battles. Bummer. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 63 Critic Score
    They've added no-frills co-op and a second character but stayed within the comfortable confines of mindless action. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    It's great fun and forces cooperation unlike any other racer. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    The whole of what's here still stuns in the uncompromising GTA way, putting it--with sister game "Liberty City Stories"--leagues above anything else on the PSP. [Jan. 2007, p.108]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    FIFA looks incredible but follows EA Sport's 360 trend--the next-gen product possessing a fraction of what the current-gen version offers. [Dec. 2006, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    Rebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    The backdrops are more diverse, the "God of War"-like quick-time events add some much-needed flavor to boss encounters, and item maintenance is now kept to a minimum. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 52 Critic Score
    I am certainly a big fan of the game's vibrant, anime-inspired graphics, but with no replay value and a lot of frustrating, nonsensical puzzles, Touch Detective isn't quite worth solving. [Nov. 2006, p.141]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    My thumb got so sore from the continuous U-turns that soon I was looking for relief in the form of the eject button on my PSP. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    The biggest problem, however, is the wonky stylus control. [Nov. 2006, p.140]
    • Electronic Gaming Monthly

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