Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 51 Metascore
    • 48 Critic Score
    Too bad the actual b-balling action has been done before and better. [July 2006, p.92]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 48 Critic Score
    Too bad the actual b-balling action has been done before and better. [July 2006, p.92]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 83 Critic Score
    But the tricky puzzles and problems here offer more complexity and variety than "Brain Age's", making this a must-buy for the phenomenally addictive multiplayer action alone. [July 2006, p.97]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yeah, it controls fine and looks <i>fantastic</i>, but it suffers the same "been there, done that" feeling as other PS2-to-PSP ports, in this case with the added handicap of no online play. [Jun 2006, p.118]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Field Commander isn't bad. It just lacks "Advance Wars'" energy and verve, leaving you with a game in traditional military drag with solid but uncompelling gameplay.[June 2006, p.118]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    But $40 is a lot to ask for yet another PSP port with tacked-on content--especially when you can find free versions of the game online. [July 2006, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    When it comes to creating an accurate table tennis simulation, Rockstar aced it. [July 2006, p.89]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 92 Critic Score
    You've gotta give it up to Nintendo for bundling a phenomenal suite of over 25 Wi-Fi multiplayer minigames with the single-player game. [July 2006, p.96]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 63 Critic Score
    Oh, and if you already own OutRun 2 on the Xbox, don't bother with this update. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    Online multiplayer matches fare a little better, as the thrill of assaulting your friends with monster rushes and souped-up spells momentarily overshadows the lingering control and A.I. issues. [Jun 2006, p.121]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    A certain niche of gamers will surely warm up to this unassuming quest, but anyone accustomed to the genre's finest offerings will balk at its wimpy difficulty and light-weight narrative. [Jun 2006, p.114]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 53 Critic Score
    The always-excellent controls and wide assortment of different planes are fairly entertaining, but <i>Zero's</i> a huge step down from either of the last two games. [Jun 2006, p.113]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 38 Critic Score
    No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 63 Critic Score
    Oh, and if you already own OutRun 2 on the Xbox, don't bother with this update. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 65 Critic Score
    Newbies will find themselves abandoned and bored on am ugly, lonely level treadmill that doesn't even introduce basic gameplay concepts. [July 2006, p.88]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 48 Critic Score
    In other words, it's prescribed, with reservations, for patient <i>The Longest Journey</i> zealots only. [Jun 2006, p.115]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 83 Critic Score
    I just wish the game offered a wider array of activities...simple arithmetic has only so much staying power. [Jun 2006, p.120]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Forget Pat Benetar, I guess I only like this Battlefield--for its online play. [Jun 2006, p.109]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]
    • Electronic Gaming Monthly

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