Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 68 Critic Score
    I'm stoked to continue to see improvement in this series, but it's a shame small problems (like lengthy load times) still pin SVR down. [Dec 2007, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 75 Critic Score
    In its silly simplicity, Cooking mama does what many can't: keep me heading back to the kitchen for one more snack. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 73 Critic Score
    Online is almost dauntingly packed with options, and the roll move is still kind of broken, but it's hard to argue with the price. [Holiday 2007, p.88]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 98 Critic Score
    Where series like "Zelda" are starting to stagnate, Mario continues to innovate and impress. [Jan 2008, p.84]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 57 Critic Score
    At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Origins unfortunately also falls prey to the series' most notorious pitfall--crappy combat. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    Let me help clarify: The controls aren't complicated on their own; they're just complicated for this type of gaming experience. [Holiday 2007, p.66]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 63 Critic Score
    That strategic team planning and stealthy single-player combat is fun. It just needs to be more consistent...and controllable. [Jan 2008, p.95]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    Just sucks this head-scratcher will probably get lost inside Mario's galaxy this winter. [Holiday 2007, p.67]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    Add to that the experience and reward system, 16 maps out of the box, and the party system, and COD4 delivers a knockout one-two single and multiplayer shooter punch. [Holiday 2007, p.71]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    Add to that the experience and reward system, 16 maps out of the box, and the party system, and COD4 delivers a knockout one-two single and multiplayer shooter punch. [Holiday 2007, p.71]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 57 Critic Score
    TimeShift definitely looks a lot prettier than it did the first go-round, but once again it finds itself behind the times. [Holiday 2007, p.80]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    Visually, Rise of a Ninja is one of the system's best-looking games. But from a game-design standpoint, it's less successful. [Holiday 2007, p.80]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 72 Critic Score
    The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    Hysterical as Simpsons is, it's hard to appreciate the humor when you're busy fighting with an annoying camera and unreliable controls. [Dec 2007, p.108]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The “ain’t broke, don’t fix” approach is evident: The fundamental rhythms and patterns of the game haven’t changed, the structure of the career mode remains intact, and the set list is stocked with hits (as well as a few stinkers). [Dec 2007, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    Classic "Rondo" alone would be a great budget title for virgin Western audiences; adding a remake and "Symphony" turns this into a no-brainer. [Nov 2007, p.120]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    Frequent fliers of the Ace Combat series will feel like they've been on this flight before. [Dec 2007, p.122]
    • Electronic Gaming Monthly

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