Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 92 Metascore
    • 94 Critic Score
    And once the music ended, it was pretty clear: Rock Band 2 is another chart-topper. [Nov 2008, p.79]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 69 Critic Score
    It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 75 Critic Score
    It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 75 Critic Score
    It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 39 Critic Score
    This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 28 Critic Score
    If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    This sequel feels like the original game on expert mode - and that's a good thing. [July 2008, p.81]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 94 Critic Score
    But most importantly, it feels like an overhaul without losing the fun details and epic feel that have always made the series work. [Aug 2008, p.74]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 86 Critic Score
    Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Despite the addition of execution moves and a recharging life guage, the series' renowned(and reviled) difficulty is left mostly unchanged. [Aug 2008, p.80]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly

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