Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
And once the music ended, it was pretty clear: Rock Band 2 is another chart-topper. [Nov 2008, p.79]- Electronic Gaming Monthly
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- Critic Score
It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]- Electronic Gaming Monthly
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- Critic Score
It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]- Electronic Gaming Monthly
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- Critic Score
Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]- Electronic Gaming Monthly
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- Critic Score
Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]- Electronic Gaming Monthly
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- Critic Score
As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]- Electronic Gaming Monthly
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- Critic Score
The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]- Electronic Gaming Monthly
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- Critic Score
The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]- Electronic Gaming Monthly
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- Critic Score
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]- Electronic Gaming Monthly
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"Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]- Electronic Gaming Monthly
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- Critic Score
"Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]- Electronic Gaming Monthly
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- Critic Score
This sequel feels like the original game on expert mode - and that's a good thing. [July 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
But most importantly, it feels like an overhaul without losing the fun details and epic feel that have always made the series work. [Aug 2008, p.74]- Electronic Gaming Monthly
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- Critic Score
Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]- Electronic Gaming Monthly
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- Critic Score
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Despite the addition of execution moves and a recharging life guage, the series' renowned(and reviled) difficulty is left mostly unchanged. [Aug 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
Prepare for some frustrating deaths. [July 2008, p.79]- Electronic Gaming Monthly
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- Critic Score
Prepare for some frustrating deaths. [July 2008, p.79]- Electronic Gaming Monthly