Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 64 Critic Score
    The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 58 Critic Score
    You could quite easily mistake Nanostray 2 for a game in any other shooter series, but it lacks the focus and polish that make series like "Gradius" and"R-Type" great. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 61 Critic Score
    It also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 94 Critic Score
    That said, Brawl still shines as the go-to party game for a houseful of friends. [May 2008, p.70]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Army of Two definitely doesn't deliver the genre revolution some were expecting, but I still had a good time spraying bullets with a buddy. [May 2008, p.82]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 94 Critic Score
    Everything included has been executed so ridiculously well that it's easy to forget this is a PSP game and think you're back swinging your blades on PS2. [Apr 2008, p.84]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 86 Critic Score
    Success is 30 percent planning, 30 percent persistance, and about 80 percent luck--making for a challenging, infuriating, but deeply rewarding experience. [May 2008, p.89]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    All serious gamers should check this one out. [Mar 2008, p.85]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 64 Critic Score
    If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 50 Critic Score
    Newcomers to the series will enjoy the mindless destruction and blowing up people indiscriminately - I'm just getting tired of retreading old ground. [Apr 2008, p.70]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 62 Critic Score
    The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 57 Critic Score
    It's too poky and awkward to work as a new-age light-gun shooter, too shallow to work as an RPG, and too mediocre to merit attention.[Mar 2008, p.74]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    As much as I adore the gameplay, the story is by far the best reason to take this case. [Apr 2008, p.81]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    A pleasant surprise. [Apr 2008, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Wonderfully unique. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 78 Critic Score
    The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 60 Critic Score
    It'd be so much better as just a driving game. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly

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