Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]- Electronic Gaming Monthly
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- Critic Score
I'm no fitness expert, but I don't see Wii Fit supplanting gymnasiums or aerobic instructors any time soon. Not that it's bad. [July 2008, p.76]- Electronic Gaming Monthly
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- Critic Score
Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]- Electronic Gaming Monthly
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- Critic Score
It's not perfect, but it's refreshingly original. [May 2008, p. 88]- Electronic Gaming Monthly
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- Critic Score
Get FES no matter how familiar you are with "Persona 3". [June 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Still, it's one of the few games that can overcome shaky fundamentals in light of an astonishingly engaging adventure. [May 2008, p.77]- Electronic Gaming Monthly
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- Critic Score
The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]- Electronic Gaming Monthly
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- Critic Score
The most frightening thing about this experience is how filled with hatred and rage I get when I find myself stuck in the environment or when the camera swings into "s*** view" for the billionth time. [Apr 2008, p.72]- Electronic Gaming Monthly
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- Critic Score
Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]- Electronic Gaming Monthly
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As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]- Electronic Gaming Monthly
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Core defines "great portable experience." [Apr 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]- Electronic Gaming Monthly
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- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
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Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]- Electronic Gaming Monthly
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- Critic Score
With rock-solid gameplay and plenty of creeps, Bloodshot finds its soul by making your heart race. [Apr 2008, p.74]- Electronic Gaming Monthly
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- Critic Score
Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]- Electronic Gaming Monthly