Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 65 Metascore
    • 55 Critic Score
    Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    I'm no fitness expert, but I don't see Wii Fit supplanting gymnasiums or aerobic instructors any time soon. Not that it's bad. [July 2008, p.76]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 61 Critic Score
    Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]
    • Electronic Gaming Monthly
    • 43 Metascore
    • 31 Critic Score
    This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 97 Critic Score
    Hit me over the head like a ton of virtual bricks. [July 2008, p.74]
    • Electronic Gaming Monthly
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • Electronic Gaming Monthly
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 64 Critic Score
    While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 86 Critic Score
    It's not perfect, but it's refreshingly original. [May 2008, p. 88]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 100 Critic Score
    Get FES no matter how familiar you are with "Persona 3". [June 2008, p.86]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 36 Critic Score
    This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    I say Prologue is a demo. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 94 Critic Score
    Still, it's one of the few games that can overcome shaky fundamentals in light of an astonishingly engaging adventure. [May 2008, p.77]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 30 Critic Score
    The most frightening thing about this experience is how filled with hatred and rage I get when I find myself stuck in the environment or when the camera swings into "s*** view" for the billionth time. [Apr 2008, p.72]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    Core defines "great portable experience." [Apr 2008, p.86]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    With rock-solid gameplay and plenty of creeps, Bloodshot finds its soul by making your heart race. [Apr 2008, p.74]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]
    • Electronic Gaming Monthly

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