Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 68 Metascore
    • 55 Critic Score
    The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.
    • 60 Metascore
    • 53 Critic Score
    There's no sense of progression, only a sickening sense of tedium as you're dropped into the next box of a level and take on another too easy minion, too tough boss, and the too bewildering camera.
    • 86 Metascore
    • 88 Critic Score
    The thing that really impresses me about Legends is the way the developers managed to translate the breakneck pace of "Burnout 3" to a handheld. [Nov 2005, p.154]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.
    • 66 Metascore
    • 55 Critic Score
    The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.
    • 70 Metascore
    • 55 Critic Score
    If Dr. Frankenstein made a game, he'd probably patch together something like this self-proclaimed puzzle/platform/driving/actioner. [Oct 2005, p.122]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 68 Critic Score
    Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Unfortunately, the game takes way too long to come together. The result is slightly reminiscent of "Fable" and "Suikoden"--and too disjointed.
    • 79 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 68 Critic Score
    Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    Team chemistry and prestige are just as important as your personal points standing in NASCAR 06, which makes the whole experience much deeper. [Oct 2005, p.113]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 77 Critic Score
    MotoGP re-creates the fast, dangerous world of bike racing better than any other game out there, with stop-on physics and a control scheme that's both newbie friendly and deep enough for the grizzled two-wheel veteran all at the same time. [Oct 2005, p.117]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Team chemistry and prestige are just as important as your personal points standing in NASCAR 06, which makes the whole experience much deeper. [Oct 2005, p.113]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    The lack of a season mode or player development helps make this the perfect Friday night pick-up before (or after) hitting the town. [Oct 2005, p.118]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 58 Critic Score
    Slightly better than last year's game, but it's still nothing special. [Oct 2005, p.119]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 73 Metascore
    • 77 Critic Score
    I won't be playing this one for hours on end, but it's easily the best classics compilation ever put together. [Oct 2005, p.121]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 68 Critic Score
    I found myself playing the game simply because I had nothing better to do, not because I was particularly into it. [Sept 2005, p.119]
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    It's the expanded portfolio of vehicles and strategic subtleties and wealth of new commanding officer combos that really make this game sing... Result? Super-addictive strategy gaming. [Sept 2005, p.118]
    • Electronic Gaming Monthly

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