Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 62 Critic Score
    Playing good or evil has little effect on the loopy story; although the game kept me entertained, I didn't feel the need to replay for the alternate ending.
    • 78 Metascore
    • 78 Critic Score
    Almost all the games here are interesting, challenging, and enjoyable. [Sept 2005, p.110]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 48 Critic Score
    With the bland levels, generic PS1-era platform gameplay, and cheap enemies, you shouldn't bother. [Sept 2005, p.116]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    Playing good or evil has little effect on the loopy story; although the game kept me entertained, I didn't feel the need to replay for the alternate ending.
    • 64 Metascore
    • 62 Critic Score
    A woefully uneven mix, but one that true Sonic fans will probably still want to own just for "Sonic CD," aka the best Sonic game ever. [Sept 2005, p.115]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 53 Critic Score
    A sloppy mess of nonsensical plot points, dumb puzzles (which often boil down to trial-and-error guessing), and yet more bland blasting sections toward the end of the game, when this whole ghost train really derails. [Sept 2005, p.114]
    • 88 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 86 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 86 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Sept 2005]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    It all feels so, well, irrelevant--pushing around a bunch of tiny characters and dealing with their assorted toys provides loads of intellectual satisfaction, but I found it hard to make a real connection.
    • 56 Metascore
    • 55 Critic Score
    I give a bloodthirsty thumbs-down to Colosseum's frustratingly clumsy combat - and blame the slow-to-respond controls that make both dodging and striking needlessly difficult. [Aug 2005, p.113]
    • 71 Metascore
    • 50 Critic Score
    Nanostray should come in a plain white box labeled VERTICAL SPACE SHOOTER--it's as generic as games come.
    • 70 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    If you want a meaty alchemic role-playing game, conjure up "Atelier Iris" instead.
    • 71 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • 87 Metascore
    • 92 Critic Score
    Thankfully, EA has addressed my biggest complaint with last year's addition of NCAA: the visuals. Everything has been touched up. [Aug 2005, p.111]
    • 80 Metascore
    • 77 Critic Score
    Eventually, my impatience with the same little games set in like seasickness, but the quests and fleet of ships and play-as-dastardly-as-you-dare piracy kept me from hopping overboard.
    • 87 Metascore
    • 92 Critic Score
    Thankfully, EA has addressed my biggest complaint with last year's addition of NCAA: the visuals. Everything has been touched up. [Aug 2005, p.111]
    • 70 Metascore
    • 55 Critic Score
    It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
    • 74 Metascore
    • 55 Critic Score
    It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
    • 59 Metascore
    • 45 Critic Score
    Maybe if this blah shooter had better controls - and maybe if you haven't played a first-person bast-em-up since 1995 - it would be worth your time. Ah, who am I kidding. Coded Arms would still suck. [Aug 2005, p.119]
    • 88 Metascore
    • 90 Critic Score
    Find three friends to play with (you can play a limited four-player game with one cart), and you'll never want to put your DS down again.
    • 74 Metascore
    • 75 Critic Score
    A potent concoction that should appeal to any RPG fan. [July 2005, p.112]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 38 Critic Score
    As a fan of stealth-action in general and the Xbox Chaos Theory in particular, playing the DS version is like reuniting with an old friend...who's gained weight, lost his hair, had his limbs chopped off, his brain sucked out, and been through one of those car-crusher things. And smells. Like cat pee.
    • 64 Metascore
    • 57 Critic Score
    But it's mostly mediocre. Fantastic 4 desperately tries to break up the button mashing with lame minigames, like hacking a door by doing preschool puzzles, which just made the game feel like a fantastic chore.
    • 74 Metascore
    • 77 Critic Score
    There's less oncoming traffic to compensate for the smaller screen, and I didn't quite feel the classic Midnight Club sense of speed like Demian did.
    • 62 Metascore
    • 57 Critic Score
    But it's mostly mediocre. Fantastic 4 desperately tries to break up the button mashing with lame minigames, like hacking a door by doing preschool puzzles, which just made the game feel like a fantastic chore.
    • 61 Metascore
    • 57 Critic Score
    But it's mostly mediocre. Fantastic 4 desperately tries to break up the button mashing with lame minigames, like hacking a door by doing preschool puzzles, which just made the game feel like a fantastic chore. [Sept 2005]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 75 Metascore
    • 75 Critic Score
    Aside from the boss battles, not one of those stages offers any kind of depth or variety; 10-year-old Bomberman games were more interesting. Multiplayer, however, delivers.

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