Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's fairly shocking that a game this fast works this well on a handheld system. [June 2005, p.108]- Electronic Gaming Monthly
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- Critic Score
Spidey simultaneously fights crime and a bad camera, usually indoors in environments reminiscent of "Spider-Man 1's."[June 2005, p.109]- Electronic Gaming Monthly
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- Critic Score
God of War's control and combo scheme is as much a work of art as the game's presentation, which rivals a Hollywood sand-and-sandals epic. And you rarely find puzzles this clever and well integrated in other hack-n-slash adventures.- Electronic Gaming Monthly
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- Critic Score
You can save anywhere or enter and exit battles as needed - nice touches that make this one user-friendly. [March 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]- Electronic Gaming Monthly
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Sega should have included all of the originals. They might not have aged well, but you can't even feel nostalgic about these pointless remakes. [March 2005, p.120]- Electronic Gaming Monthly
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- Critic Score
Give this one a try to experience something truly different, though be warned, it's a seriously hardcore game. [May 2005, p.90]- Electronic Gaming Monthly
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Beauty abounds in this game; the bright visuals and hypnotic driving beats complement the gameplay perfectly. An awesome on-the-go treat for your eyes, ears, and mind. [May 2005, p.91]- Electronic Gaming Monthly
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- Critic Score
So why couldn't I put it down? Simple: deep character-building options. [May 2005, p.91]- Electronic Gaming Monthly
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What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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Moves at a blisteringly fast pace (unlike some other PSP sports games), looks comparable to its visually impressive big brothers, and is simple to control. [May 2005, p.98]- Electronic Gaming Monthly
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- Critic Score
What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]- Electronic Gaming Monthly
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This game is either unoptimized or taxing the PSP to the limit, because there's plenty of awful slowdownt to boot. [May 2005, p.96]- Electronic Gaming Monthly
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Every few minutes, I have to remind myself: Relax the death grip. Unclench the jaw. Wipeout is that intense. [June 2005, p.108]- Electronic Gaming Monthly
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What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
I just wish the camera weren't so horrid (especially during the boss fights) and that the leveling and backtracking weren't so tedious. It's solid enough, but it could have been so much more. [Apr 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]- Electronic Gaming Monthly
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With gorgeous visuals, a lush and sometimes haunting soundtrack, and the ability to download new powers, Dust is a brilliant counterpoint to the shooter-heavy Xbox Live lineup. [March 2005, p.129]- Electronic Gaming Monthly
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- Critic Score
This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
You really have to concentrate on becoming a multitasking fiend - it may look simple, but there's a lot of strategy. [Apr 2005, p.135]- Electronic Gaming Monthly
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For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]- Electronic Gaming Monthly
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A cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it. [May 2005, p.138]- Electronic Gaming Monthly
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It's just a shame the bosses don't reflect the creativity of the controls and level design - you'll face the same four foes, and as you progress, each one makes minimal alterations to its fighting style. [Apr 2005, p.134]- Electronic Gaming Monthly
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While MLB has the basics down pat, it lacks "2K5's" sublime ESPN presentation and "MVP's" addictive minigames. [May 2005, p.132]- Electronic Gaming Monthly
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OK yeah, the game's tough—as in Ninja Gaiden, you'll have to learn certain techniques to beat particular enemies. But the action is so much more interesting and entertaining in DMC3 than it was in the previous games, thanks mainly to the new fighting-style system, I didn't really mind the difficulty.- Electronic Gaming Monthly
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- Critic Score
What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]- Electronic Gaming Monthly