Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 75 Metascore
    • 67 Critic Score
    More rehash than reinvention. [July 2005, p.118]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 48 Critic Score
    What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 48 Critic Score
    Perhaps I wasn't clear enough the first time: THIS GAME NEEDS VOICE CHAT. [May 2005, p.135]
    • Electronic Gaming Monthly
    • 43 Metascore
    • 23 Critic Score
    Fantastically unfun. [July 2005, p.118]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    A genuinely fun game that makes clever use of the DS's touch screen. [June 2005, p.107]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 48 Critic Score
    What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 78 Critic Score
    There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    Anyone who doesn't fall for the unique characters, hilarious dialogue, and brilliantly conceived environments of Psychonauts has no soul. The James Brown of games, Psychonauts' personality overcomes its flaws. [May 2005, p.136]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    If you find "Halo 2's" multiplayer a little slow, try Unreal... A return to the whiplash speed of "Quake," UC2 is deathmatch at its most claustrophobic and relentless. [May 2005, p.137]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 93 Critic Score
    What really makes this trek through mythological ancient China stand out from the rest of the RPG pack is indeed the combat. BioWare has freed itself from the shackles of turn-based battles to produce an ingenious real-time fighting system that involves as much strategy as it does quick reflexes.
    • 54 Metascore
    • 48 Critic Score
    What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed—and then you hit the nitrous.
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed-and then you hit the nitrous.
    • 69 Metascore
    • 48 Critic Score
    The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 82 Critic Score
    My only complaint is the cliffhanger ending, a setup for this summer's sequel. DDS is a challenging ride with good gameplay and slick presentation. [May 2005, p.132]
    • 68 Metascore
    • 63 Critic Score
    I wish more of the sprawling levels encouraged that kind of teamwork instead of sending you on dull hunts for switches. [May 2005, p.133]
    • 76 Metascore
    • 72 Critic Score
    The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 93 Critic Score
    Mostly due to its insanely detailed environments and outstanding state-of-the-art lighting effects, Doom 3 succeeds better than any game I've ever played at making you feel like you are <I>living</I> the game. [Apr 2005, p.132]
    • 78 Metascore
    • 72 Critic Score
    The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]
    • 47 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 78 Critic Score
    With the fog finally pushed back to a manageable horizon and smooth gameplay, this is the version to get. [May 2005, p.134]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    It's simply brilliant. The modes, graphics, gameplay, sound, music, acting, dialogue, and every other little piece in between all come together to create a tense, sweaty-palm experience you can't find anywhere else. [Apr 2005, p.126]
    • 79 Metascore
    • 67 Critic Score
    This one may mildly entertain those who've never been Twisted before, but series vets should simply drive away. [June 2005, p.109]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]
    • 78 Metascore
    • 75 Critic Score
    The analog nub is too sensitive for the series' signature swing system. [May 2005, p.98]
    • Electronic Gaming Monthly

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