Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Electronic Gaming Monthly
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- Critic Score
What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
Perhaps I wasn't clear enough the first time: THIS GAME NEEDS VOICE CHAT. [May 2005, p.135]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
A genuinely fun game that makes clever use of the DS's touch screen. [June 2005, p.107]- Electronic Gaming Monthly
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- Critic Score
What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]- Electronic Gaming Monthly
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- Critic Score
There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]- Electronic Gaming Monthly
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- Critic Score
Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]- Electronic Gaming Monthly
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- Critic Score
Anyone who doesn't fall for the unique characters, hilarious dialogue, and brilliantly conceived environments of Psychonauts has no soul. The James Brown of games, Psychonauts' personality overcomes its flaws. [May 2005, p.136]- Electronic Gaming Monthly
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- Critic Score
But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]- Electronic Gaming Monthly
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- Critic Score
If you find "Halo 2's" multiplayer a little slow, try Unreal... A return to the whiplash speed of "Quake," UC2 is deathmatch at its most claustrophobic and relentless. [May 2005, p.137]- Electronic Gaming Monthly
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- Critic Score
What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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- Critic Score
What really makes this trek through mythological ancient China stand out from the rest of the RPG pack is indeed the combat. BioWare has freed itself from the shackles of turn-based battles to produce an ingenious real-time fighting system that involves as much strategy as it does quick reflexes.- Electronic Gaming Monthly
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- Critic Score
What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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- Critic Score
DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed—and then you hit the nitrous.- Electronic Gaming Monthly
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- Critic Score
DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed-and then you hit the nitrous.- Electronic Gaming Monthly
- Read full review
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- Critic Score
The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]- Electronic Gaming Monthly
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- Critic Score
My only complaint is the cliffhanger ending, a setup for this summer's sequel. DDS is a challenging ride with good gameplay and slick presentation. [May 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
I wish more of the sprawling levels encouraged that kind of teamwork instead of sending you on dull hunts for switches. [May 2005, p.133]- Electronic Gaming Monthly
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- Critic Score
The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
Mostly due to its insanely detailed environments and outstanding state-of-the-art lighting effects, Doom 3 succeeds better than any game I've ever played at making you feel like you are <I>living</I> the game. [Apr 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
With the fog finally pushed back to a manageable horizon and smooth gameplay, this is the version to get. [May 2005, p.134]- Electronic Gaming Monthly
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- Critic Score
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
It's simply brilliant. The modes, graphics, gameplay, sound, music, acting, dialogue, and every other little piece in between all come together to create a tense, sweaty-palm experience you can't find anywhere else. [Apr 2005, p.126]- Electronic Gaming Monthly
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- Critic Score
This one may mildly entertain those who've never been Twisted before, but series vets should simply drive away. [June 2005, p.109]- Electronic Gaming Monthly
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- Critic Score
Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
The analog nub is too sensitive for the series' signature swing system. [May 2005, p.98]- Electronic Gaming Monthly