Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 64 Metascore
    • 52 Critic Score
    It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
    • 85 Metascore
    • 83 Critic Score
    Champions reminds me of the classic action of "Gauntlet," only with infinitely more depth. Fantastic visuals, fun combat, complex and superbly designed dungeons, and even an engaging story line combine to keep players enraptured. [March 2004, p.116]
    • 68 Metascore
    • 55 Critic Score
    Instant deaths, abetted by a bad camera, put the brakes on the best bits of an otherwise ugly and repetitious game. [Apr 2004, p.121]
    • 69 Metascore
    • 52 Critic Score
    It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
    • 69 Metascore
    • 58 Critic Score
    Just watch out for that crazy difficulty spike that happens about halfway through each title - and don't forget the Visine. [March 2004, p.120]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    It begins so poorly, in such spectacularly mediocre fashion, that were I not reviewing it, I'd have chucked it in a drawer until someone invented a way to retroactively make the first half interesting. [May 2004, p.98]
    • 73 Metascore
    • 63 Critic Score
    The story mode in Colosseum is surprisingly dark (by Pokemon standards), but with its lifeless characters and endless torrent of dialogue windows, it's not quite the full-fledged RPG fans may be hoping for. [Apr 2004, p.130]
    • 89 Metascore
    • 92 Critic Score
    You can't ignore Zero Mission's artful graphics, haunting soundtrack, and brilliantly balanced gameplay. This is a must-have for all GBA owners. [March 2004, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. It's a simple, beautiful, and rewarding experience. [Mar 2004, p.124]
    • 79 Metascore
    • 82 Critic Score
    Underwater flying, several sweet detachable gun bits, a traditional stage-long battleship enounter...Final is an R-Type fanatic's dream and the best thing to happen to side-scrolling shooters since "G-Darius" (PS1) [March 2004, p.119]
    • 66 Metascore
    • 43 Critic Score
    I usually have a hard time falling asleep on long flights. But I really did conk out during one of Delta Strike's many dull, virtual-lullaby cinema sequences. [March 2004, p.115]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 62 Critic Score
    Highly frustrating missions pepper the game, usually filled with cheap enemies who have impeccable aim and a superhuman ability to absorb multiple shotgun blasts at point-blank range. [Apr 2004, p.116]
    • 64 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 85 Critic Score
    Battling against real opponents on Xbox Live is a blast, but teaming up with buddies for relay and rally races is where it's really at. [Dec 2003, p.228]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 83 Metascore
    • 63 Critic Score
    The game does keep up the original's compelling pace, with enemies swarming you nearly every step of the way. I never got bored - I just never got all that excited, either. [Feb 2004, p.112]
    • 77 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 64 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 70 Metascore
    • 62 Critic Score
    The shortest volume in all .hack-dom, and most of it is spent running errands, but the final battle (which is spoiled in the pack-in anime DVD) is a great payoff if you've been following the story all this time. [Feb 2004, p.122]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 41 Metascore
    • 30 Critic Score
    Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 42 Metascore
    • 30 Critic Score
    Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Combat ranges from dull...to freakishly unbalalnced.., and it all gets old very quickly. [March 2004, p.130]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera.
    • 72 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    Gritty and unforgiving, Max will make your Game Boy bleed fun - if you can stand the pain. [Feb 2004, p.129]

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