Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 77 Metascore
    • 63 Critic Score
    For the first half of the game, varied missions keep the action interesting. After a dozen sorties, however, it get old, and all but the most patient pilots will want to pop the canopy. [Jan 2004, p.109]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 48 Critic Score
    The edgy cartoon trappings kept me interested in this game far longer than its actual gameplay. Which is to say, about an hour - or maybe three, if you count the two times I had to restart because I was still figuring out the Story mode's rules that don't let you retry events.
    • 92 Metascore
    • 93 Critic Score
    Pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP's immersive atmosphere takes you to another level altogether. [Dec 2003, p.186]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    Easily a contender for sleeper hit of the year, providing an excellent mix of platform-style exploration and fast-paced, action-packed gunplay that manages to stay fresh and interesting throughout. [Dec 2003, p.199]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 57 Critic Score
    Warhammer is so crammed with cliches -- color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in "Quake" -- that it feels like it's just going through the first-person-shooter motions. [Dec 2003, p.210]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    This is the kind of game that you have to sink many, many hours into, so you might just want to wait for the vastly superior "Final Fantasy XI." [Feb 2004, p.120]
    • 85 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    In terms of atmosphere, no other college basketball game captures the sights and sounds of a university arena quite like this.
    • 90 Metascore
    • 88 Critic Score
    Everything your typical RPG is not - fast-paced, action-oriented, colorful and lighthearted - yet it's the best game the genre has seen on the GBA. [Jan 2004, p.162]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    In terms of atmosphere, no other college basketball game captures the sights and sounds of a university arena quite like this. [Jan 2004, p.116]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 98 Critic Score
    Pure, exhilarating glee will envelop your soul, demanding that you keep playing "just one more game" into the wee hours of the morning. It's that good. [Dec 2003, p.230]
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 63 Critic Score
    It's still Monster Rancher, though, and it's still great for fans like me, but it's not the step forward I was craving. [Jan 2004, p.142]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 68 Critic Score
    Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 68 Critic Score
    Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    A near-perfect blend of first-person shooting and smart-guy tactics. [Jan 2004, p.146]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 62 Critic Score
    Isn't a terrible game, but its sketchy camera, imprecise controls, and lackluster combat relegate it to the realm of the terribly average to me. [Jan 2004, p.124]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 37 Critic Score
    There's nothing good to say about the gameplay, which ignores skill and encourages button-mashing. Stay away from this beast -- it bites. [Dec 2003, p.222]
    • Electronic Gaming Monthly
    • 38 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 68 Metascore
    • 53 Critic Score
    As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 92 Critic Score
    The level design is brilliant, the weapons combat is a freakin' blast, the subtle tweaks really do change everything, and the characters are more appealing than the last go-round. [Dec 2003, p.218]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
    • 69 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 41 Metascore
    • 15 Critic Score
    The only button you really need to know about is on the back of your console and it's pretty much impossible to press it too soon. [Feb 2004, p.114]
    • 57 Metascore
    • 45 Critic Score
    Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 53 Critic Score
    Unfortunately, the game suffers from so much slowdown when multiple cars are onscreen that it curtails any fun you might be having. [Sept 2003, p.116]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.

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