Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 72 Critic Score
    Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 43 Critic Score
    Problems from the first Raw carry over - matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental. [Dec 2003, p.224]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 68 Critic Score
    XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    Strategic RPG elements greatly augment play and have the added benefit of balancing out the game's more mindless moments. [Jan 2003, p.210]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 57 Critic Score
    Wayward needs something to keep it interesting, like stronger melee weapons to discover or moves to learn. [Sept 2003, p.117]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 48 Critic Score
    The whole package amounts to a single "Vice City" car mission in which you tail jalopies along rigidly scripted trails, but without the room for improvisation you'd find in "GTA." [Nov 2003, p.173]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 68 Critic Score
    The mediocre graphics, overly simplistic dungeons, and repetitive combat (in which you're alternately mashing buttons or baby-sitting you're A.I.-deprived party members) haven't changed one bit since the first volume. [Oct 2003, p.144]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 42 Critic Score
    Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 48 Critic Score
    The whole package amounts to a single "Vice City" car mission in which you tail jalopies along rigidly scripted trails, but without the room for improvisation you'd find in "GTA." [Nov 2003, p.173]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    Features unparalleled depth in terms of character customization and on-field tactical arrangment. Plus, FFTA doesn't drown in its own complexity and impenetrable plot. [Oct 2003, p.166]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The single-player modes hold XIX back from being the ultimate grappler. [Nov 2003, p.198]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 80 Critic Score
    Even with these changes and enhanced running game, ESPN NFL Football remains second-string behind "Madden"; its franchise options don't stack up to Johnny boy's title. [Sept 2003, p.125]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    Atlus separates the men from the quivering, weeping boys with one of the funniest, deepest, and downright dastardly RPG's you'll ever play. [Oct 2003, p.150]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 80 Critic Score
    What initially seemed overly mathematical and number-crunchingly complex has now taken over my psyche. When I close my eyes I see pulsating dice in fabulous combinations. [Sept 2003, p.113]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 47 Critic Score
    Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 45 Critic Score
    The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    Otogi has incredible art direction, virtually flawless controls, and one of the most addictive (and rewarding) combat systems out there. Hack-n-slash in 3D has never been this good on Xbox. [Oct 2003, p.154]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    Problems plague the player models, the camera is too high, the Dynasty mode is still shallow, and Fever's announcers make Madden's demented ramblings sound smart. [Sept 2003, p.125]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • 72 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Every orifice oozes Pokemon quality - everything but the flippers themselves have some kind of link to the Pokeverse. [Nov 2003, p.202]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    If you're not a hardcore fan of the genre, GX will fast make you furious. The game's punishing difficulty will push many gamers past single-digit exclamations and into an extended rant of DEFCON 1-level profanity... But a lot of you are looking for an ultradifficult racing challenge. Here it is. [Oct 2003, p.158]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 57 Critic Score
    You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]
    • Electronic Gaming Monthly

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