Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 62 Metascore
    • 57 Critic Score
    You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 48 Critic Score
    Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 48 Critic Score
    Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    It delivers ho-hum RC racing that, true to the title, involves inadvertently smashing into things...and that's about it. [Aug 2003, p.112]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 95 Critic Score
    Like its title suggests, Evo takes Sega's staggering chop-socky PS2 masterpiece and fine-tunes it to near perfection... But the real reason to plunk down 20 bucks is for Evo's superb Quest mode. [Sept 2003, p.115]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 93 Critic Score
    The Playmaker Control feature...gives you an unprecedented amount of control, so you actually feel like you're commanding the whole team, not just the QB. [Sept 2003, p.124]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 78 Critic Score
    First, it provides an engaging story (told through beautiful cut-scenes that kept me on my toes till the very end. Second...building up each legion's stats keeps the action from feeling monotonous. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    Online, however, Thunder deserves a salute for its wide selection of match types and well-designed multiplayer maps - the burned-out bases and beachside cabanas make for great playgrounds. [Sept 2003, p.120]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Scary, and I'm talkinng freaked-the-f***-out-at-3 a.m. scary. I mean it - afer an inexplicably horrific run-in with a blood-spewing bathtub at Brookhaven Hospital, sleep was out of the question for me. [Sept 2003, p.114]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    I've never seen a game with such intolerable loading times. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    There's entertainment to be had with Extinction, but expect a lot of hair-pulling to go along with it. [Sept 2003, p.116]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Like any good golf game, amidst all the cartoony graphics, silly sound bites, and tropical-themed songs, somehow it makes you feel like you're a real golfer. [Oct 2003, p.162]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 27 Critic Score
    Mentally handicapped enemies, repetitive mission objectives, and some of the least-intentionally humorous dialogue ever. [July 2003, p.110]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    What an awesome surprise - DD wasn't even on my radar, but it deftly mixes "Road Rash's" two-wheeled combat with "SSX's" long and crazy downhill drops to create one hell of a rush. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 50 Critic Score
    It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 62 Critic Score
    Silent Line has made me a partial believer; if they'd simplified the controls some, I'd be completely sold. [Aug 2003, p.113]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    KOTOR is like the movie we all hoped "Episode I" would be - enthralling plot, marvelous visuals and voice acting, deep immersion in the galaxy's many worlds, with all that noble Jedi malarkey lightened up by old-school "Episode 4"-style humor. [Sept 2003, p.118]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    One helluva college football experience... The gameplay isn't quite as confining as "Madden's", allowing for more open-ended games. [Aug 2003, p.118]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 62 Critic Score
    In the end, K-1's pared-down approach is forgivable, but its bland execution is not. [Aug 2003, p.113]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Look past the low-brow trappings, and you'll find a kick-ass competition that's easy playing for parties yet complex enough to warrant practice. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 63 Critic Score
    Heat's mushy [control] scheme relies too heavily on context, making your beach bunny set when you intended an unstoppable spike, and its overbearing interface banishes guesswork (and psych-out strategy) from the game. Still, the virtual volleyball action is fast-paced fun. [Sept 2003, p.112]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    It's like "Morrowind," minus the best part - exploration... The gameplay simply isn't fun. [Sept 2003, p.122]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    I love the satisfying mix of action and puzzles as you find, disarm, and nab rogue apes, and the colorful cartoony graphics and wacky story are top notch. [Aug 2003, p.73]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 48 Critic Score
    The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection isues make the whole experience head-splitting. [Aug 2003, p.116]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    As a game, it's merely OK, but as a creative toolbox, it's exceptional. [June 2003, p.121]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    This 40-hour quest could've really used a few legitimate dungeons to explore, but the narrative and combat alone kept me hooked. [July 2003, p.106]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    If you can get past the deja vu, you'll most likely have a great time with BN3. Let's just hope the next one offers something new. [June 2003, p.133]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 82 Critic Score
    The sequel packs the same simple visuals and strategy system, but I think the rewarding gameplay's even better this time around. [July 2003, p.122]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 47 Critic Score
    The boring, repetitive, annoying missions will only frustrate you. If you must drive a Mini, buy the much better (and much cheaper) Italian Job on PS1. [Sept 2003, p.121]
    • Electronic Gaming Monthly

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