Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 47 Metascore
    • 60 Critic Score
    Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 60 Critic Score
    It doesn't take a mutant psychic with precognition to figure out this one's a renter. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    As accurate a port as one could hope for on GBA - the 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 35 Critic Score
    It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 40 Critic Score
    Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 67 Critic Score
    An above-average shooting title that feels a lot like Sega's "The House of the Dead" games. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]
    • 62 Metascore
    • 45 Critic Score
    A camera system that hates you dominates throughout. [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    It's not the nice visuals that make NightFire worth playing - the amazing gameplay is the main draw. [Jan 2003, p.196]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    Even within this genre, we should've gotten a bullet-packed, blow-everything-to-hell experience like teh arcade classic "Smash TV." Instead, we get Nick at Night reruns of the "Golden Girls." [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 92 Critic Score
    As expected, the control is perfect. Samus' myriad movies activate with precision and ease - all games should feel this good. [Jan 2003, p.214]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    A very good-looking, fun boxing title loaded with satisfying arcade action... The champ's still got it. [Dec 2002, p.258]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 100 Critic Score
    The visuals are untouchable, the gameplay is tight, and the mood is hauntingly captivating. It is simply mind-blowing on so many different levels. [Jan 2003, p.184]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    Strip away the surprisingly excellent graphics and gimmicky bonus material and you've got a 3D fighter that's derivative at best. [Jan 2003, p.178]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    It's incredible how accurately this game captures the look of the movies and the spirit of the books. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Nearly every aspect of the game impresses, except for the airborne Quidditch matches. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 30 Critic Score
    Difficult - even the homeliest guy on earth could get laid before he could complete the inane tasks required to unlock all the R-rated stripper videos (which aren't worth the effort, by the way). Only the most patient, hardcore, and masochistic will be able to play through XXX. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 38 Metascore
    • 50 Critic Score
    Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    Even if the game is largely formulaic, Capcom still pulls it off better than anyone else out there. [Jan 2003, p.190]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 75 Critic Score
    A huge improvement over last year's "Heat," but still not good enough to quiet EA's "Thunder." [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 32 Critic Score
    Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Intense, exciting and hella fun. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 92 Critic Score
    The rock-solid gamelay has been tuned to perfection and no other game sweats the details like this. [Jan 2003, p.176]
    • Electronic Gaming Monthly

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