Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147]- Electronic Gaming Monthly
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- Critic Score
It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
It doesn't take a mutant psychic with precognition to figure out this one's a renter. [Feb 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
As accurate a port as one could hope for on GBA - the 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Feb 2003, p.158]- Electronic Gaming Monthly
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- Critic Score
It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]- Electronic Gaming Monthly
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- Critic Score
Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
An above-average shooting title that feels a lot like Sega's "The House of the Dead" games. [Sept 2002, p.150]- Electronic Gaming Monthly
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- Critic Score
Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]- Electronic Gaming Monthly
- Read full review
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- Critic Score
A camera system that hates you dominates throughout. [Jan 2003, p.194]- Electronic Gaming Monthly
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- Critic Score
It's not the nice visuals that make NightFire worth playing - the amazing gameplay is the main draw. [Jan 2003, p.196]- Electronic Gaming Monthly
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- Critic Score
Even within this genre, we should've gotten a bullet-packed, blow-everything-to-hell experience like teh arcade classic "Smash TV." Instead, we get Nick at Night reruns of the "Golden Girls." [Feb 2003, p.144]- Electronic Gaming Monthly
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- Critic Score
In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]- Electronic Gaming Monthly
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- Critic Score
As expected, the control is perfect. Samus' myriad movies activate with precision and ease - all games should feel this good. [Jan 2003, p.214]- Electronic Gaming Monthly
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- Critic Score
A very good-looking, fun boxing title loaded with satisfying arcade action... The champ's still got it. [Dec 2002, p.258]- Electronic Gaming Monthly
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- Critic Score
A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]- Electronic Gaming Monthly
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- Critic Score
The visuals are untouchable, the gameplay is tight, and the mood is hauntingly captivating. It is simply mind-blowing on so many different levels. [Jan 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
Strip away the surprisingly excellent graphics and gimmicky bonus material and you've got a 3D fighter that's derivative at best. [Jan 2003, p.178]- Electronic Gaming Monthly
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- Critic Score
It's incredible how accurately this game captures the look of the movies and the spirit of the books. [Dec 2002, p.204]- Electronic Gaming Monthly
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- Critic Score
Nearly every aspect of the game impresses, except for the airborne Quidditch matches. [Dec 2002, p.272]- Electronic Gaming Monthly
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- Critic Score
Difficult - even the homeliest guy on earth could get laid before he could complete the inane tasks required to unlock all the R-rated stripper videos (which aren't worth the effort, by the way). Only the most patient, hardcore, and masochistic will be able to play through XXX. [Feb 2003, p.152]- Electronic Gaming Monthly
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- Critic Score
Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]- Electronic Gaming Monthly
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- Critic Score
Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]- Electronic Gaming Monthly
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- Critic Score
Even if the game is largely formulaic, Capcom still pulls it off better than anyone else out there. [Jan 2003, p.190]- Electronic Gaming Monthly
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- Critic Score
A huge improvement over last year's "Heat," but still not good enough to quiet EA's "Thunder." [Dec 2002, p.204]- Electronic Gaming Monthly
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- Critic Score
Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]- Electronic Gaming Monthly
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- Critic Score
The rock-solid gamelay has been tuned to perfection and no other game sweats the details like this. [Jan 2003, p.176]- Electronic Gaming Monthly