Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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- Critic Score
As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]- Electronic Gaming Monthly
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There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]- Electronic Gaming Monthly
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- Critic Score
I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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- Critic Score
While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]- Electronic Gaming Monthly
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- Critic Score
But where DTR falls flat is in the execution. Why learn the subtleties of the fighting controls when the most effective attack is "punch, punch, punch"? [Sept 2002, p.156]- Electronic Gaming Monthly
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Improvements over last year's (extremely late) version of Blitz are minimal. [Nov 2002, p.298]- Electronic Gaming Monthly
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Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
Rockstar could easily sell this game for full price, and it would still be well worth buying. [June 2002, p.120]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]- Electronic Gaming Monthly
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Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]- Electronic Gaming Monthly
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Scores with the cause-and-effect physics of a PC game but seldom capitalizes on the unscripted chaos. [June 2005, p.101]- Electronic Gaming Monthly
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After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]- Electronic Gaming Monthly
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Once you’ve mastered the somewhat quirky camera zooms and the rules of the sport, EA’s Rugby becomes an enjoyable experience. [Sept 2001, p.145]- Electronic Gaming Monthly
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I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]- Electronic Gaming Monthly
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A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]- Electronic Gaming Monthly
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Despite the game's pacing, the graphics, cut-scenes, and second half of the story end up making Episode II a solid RPG - just not the epic sequel that the previous game deserves. [March 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
In other words, it's prescribed, with reservations, for patient <i>The Longest Journey</i> zealots only. [Jun 2006, p.115]- Electronic Gaming Monthly
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Multiplayer matches blow it all to hell in the best way. [Dec 2004, p.162]- Electronic Gaming Monthly
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It's too bad World Cup's gameplay is so slow an ddeliberate, because I like other parts of it. [July 2002, p.115]- Electronic Gaming Monthly
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Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Gone is the great adventure, lost to the simple need to collect stuff, and in its place is the carrot and the stick - which even the most dedicated mule will only chase so far. [May 2004, p.88]- Electronic Gaming Monthly
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So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]- Electronic Gaming Monthly
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What this amounts to is a classic example of how a simple yet typically enjoyable experience can fall apart due to poor game design. [Nov. 2006, p.132]- Electronic Gaming Monthly
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This is basically the same game as the last two – this series just refuses to evolve. [Dec 2001, p.262]- Electronic Gaming Monthly
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Though the new multiplayer levels are nice, fixing the horrible camera should have been the priority. [Mar 2002, p.139]- Electronic Gaming Monthly
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The best part of Zeon is its massive 100-plus mission tree that puts you on the frontlines as a grunt on either side of the war. [Nov 2002, p.283]- Electronic Gaming Monthly
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Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]- Electronic Gaming Monthly