Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 73 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 78 Critic Score
    There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.
    • 73 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 55 Critic Score
    But where DTR falls flat is in the execution. Why learn the subtleties of the fighting controls when the most effective attack is "punch, punch, punch"? [Sept 2002, p.156]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    Improvements over last year's (extremely late) version of Blitz are minimal. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]
    • 73 Metascore
    • 85 Critic Score
    Rockstar could easily sell this game for full price, and it would still be well worth buying. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 45 Critic Score
    The gameplay feels very unfinished. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    Scores with the cause-and-effect physics of a PC game but seldom capitalizes on the unscripted chaos. [June 2005, p.101]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Once you’ve mastered the somewhat quirky camera zooms and the rules of the sport, EA’s Rugby becomes an enjoyable experience. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Despite the game's pacing, the graphics, cut-scenes, and second half of the story end up making Episode II a solid RPG - just not the epic sequel that the previous game deserves. [March 2005, p.122]
    • 73 Metascore
    • 48 Critic Score
    In other words, it's prescribed, with reservations, for patient <i>The Longest Journey</i> zealots only. [Jun 2006, p.115]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Multiplayer matches blow it all to hell in the best way. [Dec 2004, p.162]
    • 73 Metascore
    • 55 Critic Score
    It's too bad World Cup's gameplay is so slow an ddeliberate, because I like other parts of it. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 71 Critic Score
    Quotation forthcoming. [July 2005]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 57 Critic Score
    Gone is the great adventure, lost to the simple need to collect stuff, and in its place is the carrot and the stick - which even the most dedicated mule will only chase so far. [May 2004, p.88]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 63 Critic Score
    What this amounts to is a classic example of how a simple yet typically enjoyable experience can fall apart due to poor game design. [Nov. 2006, p.132]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    This is basically the same game as the last two &#150; this series just refuses to evolve. [Dec 2001, p.262]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Though the new multiplayer levels are nice, fixing the horrible camera should have been the priority. [Mar 2002, p.139]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 80 Critic Score
    The best part of Zeon is its massive 100-plus mission tree that puts you on the frontlines as a grunt on either side of the war. [Nov 2002, p.283]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly

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