Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Feverishly pressing on a D-pad the size of a piece of Lucky Charms get tiring quickly. [Apr 2002, p.137]- Electronic Gaming Monthly
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- Critic Score
Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]- Electronic Gaming Monthly
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- Critic Score
Like most of Koei's games, Crimson Sea 2 has a learning curve as steep as a black-diamond slope. But put in the training time, and Sea 2 plays like a faster-paced "Phantasy Star Online." [May 2004, p.95]- Electronic Gaming Monthly
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It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
For what's ostensibly a collection of minigames, Feel the Magic seems amazingly cohesive.- Electronic Gaming Monthly
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- Critic Score
The always-excellent controls and wide assortment of different planes are fairly entertaining, but <i>Zero's</i> a huge step down from either of the last two games. [Jun 2006, p.113]- Electronic Gaming Monthly
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- Critic Score
Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]- Electronic Gaming Monthly
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It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]- Electronic Gaming Monthly
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If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
FM4 is taxing on the ol' noggin...But you just can't beat FM4's deep (and plentiful) gameplay and high production values. [July 2004, p.99]- Electronic Gaming Monthly
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This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.- Electronic Gaming Monthly
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- Critic Score
I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
The series' much ballyhooed new FielderCam is underwhelming - this behind-the-fielder view controls well enough, but it's virtually impossible to know the tragectory and speed of the ball, leaving you to rely on onscreen indicators. [May 2004, p.90]- Electronic Gaming Monthly
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- Critic Score
I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]- Electronic Gaming Monthly
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I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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- Critic Score
"GTA" cribbed from Scarface and Scarface returns the favor, except Scarface has better controls on-foot, in-car, and in-boat. [Nov. 2006, p.122]- Electronic Gaming Monthly
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- Critic Score
But maybe words like "solid," "competent," and "fine" tell you why it's also hard to recommend Quake 4: It's exactly what you've come to expect from a modern first-person shooter, and nothing else.- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Playing good or evil has little effect on the loopy story; although the game kept me entertained, I didn't feel the need to replay for the alternate ending.- Electronic Gaming Monthly
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- Critic Score
But here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
I liked it. In fact, after the rather bland first level, I couldn't put it down. There's just so much to do. [Dec 2002, p.202]- Electronic Gaming Monthly
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- Critic Score
Kinda like last year's "Metal Arms," this over-the-shoulder robo-shooter totally ambushed me with how unexpectedly awesome it is. [June 2004, p.103]- Electronic Gaming Monthly
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Give this one a try to experience something truly different, though be warned, it's a seriously hardcore game. [May 2005, p.90]- Electronic Gaming Monthly
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Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]- Electronic Gaming Monthly
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I have to hand it to developer Skip and Nintendo--they tried their best to get me to hate their new domestic adventure game, Chibi Robo. [Mar 2006, p.108]- Electronic Gaming Monthly
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It's compelling enough to keep you retrying the more frustrating match types, plus put up with the stealth missions. Sure beats watching the History Channel. [March 2005, p.119]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]- Electronic Gaming Monthly
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- Critic Score
I love Hoffman’s superb soundtrack, and if you dig hip-hop, you will too. [Nov 2001, p.216]- Electronic Gaming Monthly