Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 75 Metascore
    • 70 Critic Score
    Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    Another age is for Core heads only, and even some of them will be disappointed with more of the same. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    Flow? NHL 2005's skaters have no flow, 'cause they're always lying out on the ice from hit after hit - just like last year. I know hockey is a rough game, but c'mon, I like to control the puck for more than two seconds before picking up my teeth. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Top Spin 2 does a fine job of delivering tense smack-the-ball-back-and-forth action. [May 2006, p.88]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 58 Critic Score
    You could quite easily mistake Nanostray 2 for a game in any other shooter series, but it lacks the focus and polish that make series like "Gradius" and"R-Type" great. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 83 Critic Score
    Boasting some of the most inspired aesthetics since "Panzer Dragoon," SG conjres a sense of flight and freedom so convincing, you'll want to nose dive out of the sun and into and enemy's blind spot just because you can. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    Flow? NHL 2005's skaters have no flow, 'cause they're always lying out on the ice from hit after hit - just like last year. I know hockey is a rough game, but c'mon, I like to control the puck for more than two seconds before picking up my teeth. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 55 Critic Score
    The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest. [July 2003, p.123]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 57 Critic Score
    As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 57 Critic Score
    It's just a shame the wonky battle system forces this game to fold. [Nov. 2006, p.132]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 73 Critic Score
    Only the not-as-awesome-as-they-could-have-been graphics stump this patched-up Stuntman. [Sept 2007, p.88]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 75 Metascore
    • 63 Critic Score
    My thumb got so sore from the continuous U-turns that soon I was looking for relief in the form of the eject button on my PSP. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    This baseballer does a good job of simulating the minor-league quality of college ball (read: errors seem more realistic and common), but the overly convoluted functionality of the game kills it for me. [Feb 2006, p.106]
    • 75 Metascore
    • 80 Critic Score
    Nice graphics aside, the real strength of Le Mans lies in its superb controls and physics, a well-balanced system that walks the fine line between realism and fun. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    A game so fresh and unique, it just begs to be experienced despite its flaws. [Feb 2003, p.138]
    • 75 Metascore
    • 80 Critic Score
    Provides the most intense street-racing rush I've ever experienced in a video game. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Good, but could have been so much more. [Dec 2002, p.240]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 60 Critic Score
    Kids weaned on "Final Fantasy VII" likely won't have the patience for it, but questers of the appropriate age(and/or nerdy enough to dig the Yuzo Koshiro soundtrack)should dive in. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 75 Critic Score
    Aside from the boss battles, not one of those stages offers any kind of depth or variety; 10-year-old Bomberman games were more interesting. Multiplayer, however, delivers.
    • 75 Metascore
    • 70 Critic Score
    A good game that would've been great if it ran as fast as the PS2 version. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    The good news: The on-foot segments are mercifully short. They only spoil about a third of the game. The other two-thirds - the deep-space dogfighting, speederbike racing, and other vehicle missions - are as thrilling and stunning as ever.

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