Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 77 Metascore
    • 62 Critic Score
    The "GO-GO-TURBO Japanese cheerleaders on speed" mood and shallow, stupid puzzles are the sort of thing shut-in "Naruto" fans thrive on, but I found them irritating. Thankfully, it was short. [Feb 2006, p.108]
    • 77 Metascore
    • 75 Critic Score
    If you're looking for serious Blitz fun, get four friends together for multiplayer, as this is where the game really shines. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 83 Critic Score
    A short but sweet platformer that, unlike Kirby, definitely does not suck. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 63 Critic Score
    The story loses steam about two-thirds of the way through; solving puzzles, which are few and far between, requires little brainpower; and it's far to easy to survive your sentence with so much free ammo and health lying around. [May 2004, p.86]
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 77 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 77 Metascore
    • 83 Critic Score
    The game's overall length and number of hidden surprises is downright daunting, yet the story is so paper-thin, the series still lacks the impetus necessary to motivate casual racers through nearly 50 hours of gameplay. [Holiday 2004, p.96]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Music aside, SR2 made all the right tweaks to the original formula. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 60 Critic Score
    The game initially strikes a good balance between challenging and rewarding but becomes extremely difficult in later stages (despite bike upgrades), ramping up the frustration factor considerably - and unnecessarily. [May 2004, p.88]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    You won't be disappointed with this game's high octane pace, simple arcade controls, and flamboyant finishers. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 68 Critic Score
    A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]
    • 77 Metascore
    • 77 Critic Score
    But Stranglehold is choked by some mediocre level design, unreliable controls, and a point of view so tight on the creepy virtual Chow Yun-Fat that it feels almost claustrophobic. [Nov 2007, p.104]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 63 Critic Score
    It's still Monster Rancher, though, and it's still great for fans like me, but it's not the step forward I was craving. [Jan 2004, p.142]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    This is the kind of game that you have to sink many, many hours into, so you might just want to wait for the vastly superior "Final Fantasy XI." [Feb 2004, p.120]
    • 77 Metascore
    • 70 Critic Score
    The combat’s more fun and involving than anything in Pokemon Stadium. But the rest of the game hasn’t changed much. [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    Aside form a handy save-game feature, though, it doesn't feel like much has changed here from the last game - at least not in terms of gameplay. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    An excellent compromise between old-school SNK fighters and faster-paced, more fantastic Capcom titles on the DC today. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    It's great fun and forces cooperation unlike any other racer. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 68 Critic Score
    As I paraded through the areas killing similar tiny enemies over and over (even the "big" monsters don't intimidate), it took forever to find any exciting rare items to wield. Without those incentives, things got monotonous. [March 2005, p.123]
    • 77 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Ubisoft's become the go-to publisher for quirky, portable puzzle games, it seems. [Mar 2006, p.115]
    • 77 Metascore
    • 63 Critic Score
    The story loses steam about two-thirds of the way through; solving puzzles, which are few and far between, requires little brainpower; and it's far to easy to survive your sentence with so much free ammo and health lying around. [May 2004, p.86]
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 82 Critic Score
    Grandia's semi-real-time battles are superb, offering just the right balance of strategy and visual flair, and the new aerial combos are a blast. The plot starts to suffer a bit on disc 2, and the quest is fairly linear, but the fun battles and quick pacing will keep you hooked.

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