Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 38 Metascore
    • 50 Critic Score
    Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 38 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 38 Metascore
    • 22 Critic Score
    It's one of the worst games I've ever played. [July 2002, p.128]
    • Electronic Gaming Monthly
    • 37 Metascore
    • 30 Critic Score
    C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
    • Electronic Gaming Monthly
    • 37 Metascore
    • 25 Critic Score
    If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102]
    • 37 Metascore
    • 27 Critic Score
    And the game's twist will excite only fans of backtracking, who, as far as I know, don't actually exist. [July 2007, p.83]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 55 Critic Score
    It feels like you're not fully in control. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 30 Critic Score
    Just too troubled to even bother renting. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 25 Critic Score
    If you want a taste of the gritty underground fight scene depicted in the movie "Fight Club," you'd be better off paying somebody 50 bucks to beat you to a bloody pulp than wasting money on this game. It's unpolished, unfinished, and just plain bad. [Holiday 2004, p.102]
    • 35 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 34 Metascore
    • 27 Critic Score
    Sorry, B-Man, you went from hero to a big zero. [Sept. 2006, p.97]
    • Electronic Gaming Monthly
    • 34 Metascore
    • 27 Critic Score
    The completely screwed-up camera, noticeable lack of sound effects, and gameplay bugs make it obvious no one working on this game cared about it - why should you? [Sept 2004, p.104]
    • Electronic Gaming Monthly
    • 33 Metascore
    • 20 Critic Score
    Shrek is full of dull, poorly constructed rip-offs that get recycled several times. You'll be utterly bored after a few minutes with these creepy diversions. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 33 Metascore
    • 32 Critic Score
    Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time.
    • Electronic Gaming Monthly
    • 33 Metascore
    • 22 Critic Score
    It's pure boredom harnessed in cartridge form. [Feb 2004, p.128]
    • 33 Metascore
    • 7 Critic Score
    If a circus train wreck was ever more accurately embodied in digital format, I haven't seen it...It's a steaming pile of bloody dog krap. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 32 Metascore
    • 20 Critic Score
    Combine this lame gameplay with gaudy graphics, wretched acting and a mercifully short quest, and you've got one of the worst Xbox titles to date. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 32 Metascore
    • 25 Critic Score
    Mind-boggling travesty. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 27 Critic Score
    Mentally handicapped enemies, repetitive mission objectives, and some of the least-intentionally humorous dialogue ever. [July 2003, p.110]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 20 Critic Score
    One of the worst looking games to come out this year. [Feb 2006, p.110]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 40 Critic Score
    Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 29 Metascore
    • 15 Critic Score
    I think this is the most unplayable game I've ever encountered... and I've played some real crap. [June 2003, p.112]
    • Electronic Gaming Monthly
    • 28 Metascore
    • 5 Critic Score
    An abysmal failure. [Jan 2005, p.143]
    • Electronic Gaming Monthly
    • 25 Metascore
    • 18 Critic Score
    The graphics are a mess, the special moves are unresponsive, the animation is less fluid than a flip book, and the combat lacks strategic incentive. [June 2003, p.114]
    • Electronic Gaming Monthly
    • 22 Metascore
    • 17 Critic Score
    It'd be a bit better with a saner control scheme, but as it is, Drake is an exercise in frustration and repeated death. [Jan 2004, p.148]
    • Electronic Gaming Monthly
    • tbd Metascore
    • 60 Critic Score
    It's fairly mindless and all too easy. [Mar 2003, p.126]
    • Electronic Gaming Monthly

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