Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 52 Metascore
    • 38 Critic Score
    No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 58 Critic Score
    Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    It's as simplistic a platformer as you can get. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 37 Critic Score
    I expect "Seven Samurai" Director Akira Kurosawa's grave is equipped with some sort of industrial centrifuge to accommodate the amount of spinning he's doing right about now. [May 2004, p.96]
    • 52 Metascore
    • 27 Critic Score
    [It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 35 Critic Score
    Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    It’s hard to take a game seriously whose hero looks like a plastic, blue Reboot reject. I think Paul Reubens would have been more believable. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 20 Critic Score
    Aside from porn stars, no one likes sloppy seconds. But that’s what Majesco is shamelessly serving up with this effortless rehash. [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 50 Critic Score
    Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 57 Critic Score
    It may be stupid fun - and it certainly gets monotonous - but at least it is fun. Apologetic kids should be thrilled. [Aug 2006, p.89]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 63 Critic Score
    Playing from a series of static perspectives seems like a hearkening back to the days of clunky, older PS1 titles, and it's completely unsuited for a game that requires so much fast action. [Oct 2003, p.152]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 57 Critic Score
    Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    Too bad the actual b-balling action has been done before and better. [July 2006, p.92]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 51 Metascore
    • 35 Critic Score
    A slapdash, sloppy and unimaginative retrofit. [Jan 2002, p.232]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 35 Critic Score
    The cold, hard truth is that unless digi-fans…existed, most would not care two digi-bits about DDCB after playing two digi-seconds. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 30 Critic Score
    The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 48 Critic Score
    Where Ape Escape Academy should feel like a festive minigame extravaganza, it comes off as more of a collection of half-assed prototypes due to the overly complex challenges, unresponsive controls, and complete lack of coherency. [Feb 2006, p.111]
    • 51 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 27 Critic Score
    The players look horrible in comparison to Madden and NFL 2K2, and they move more sluggishly than Oprah after brunch. [Feb 2002, p.154]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 53 Critic Score
    All of Death by Degrees' good points - impressive graphics, entertaining sniper scenes, solid upgrade and combo systems, unorthodox analog fighting that actually works well - are offset by poor enemy A.I. and one of the most user-unfriendly camera systems I've encountered in a long time. [March 2005, p.121]

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