Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]- Electronic Gaming Monthly
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- Critic Score
Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
I expect "Seven Samurai" Director Akira Kurosawa's grave is equipped with some sort of industrial centrifuge to accommodate the amount of spinning he's doing right about now. [May 2004, p.96]- Electronic Gaming Monthly
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- Critic Score
[It] has gotten faster with all the fluidity of a broken transmission. [Jan 2002, p.216]- Electronic Gaming Monthly
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- Critic Score
The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]- Electronic Gaming Monthly
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Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]- Electronic Gaming Monthly
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It’s hard to take a game seriously whose hero looks like a plastic, blue Reboot reject. I think Paul Reubens would have been more believable. [Feb 2002, p.164]- Electronic Gaming Monthly
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The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]- Electronic Gaming Monthly
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Aside from porn stars, no one likes sloppy seconds. But that’s what Majesco is shamelessly serving up with this effortless rehash. [Feb 2002, p.158]- Electronic Gaming Monthly
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Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]- Electronic Gaming Monthly
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An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]- Electronic Gaming Monthly
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It may be stupid fun - and it certainly gets monotonous - but at least it is fun. Apologetic kids should be thrilled. [Aug 2006, p.89]- Electronic Gaming Monthly
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The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]- Electronic Gaming Monthly
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Playing from a series of static perspectives seems like a hearkening back to the days of clunky, older PS1 titles, and it's completely unsuited for a game that requires so much fast action. [Oct 2003, p.152]- Electronic Gaming Monthly
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If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]- Electronic Gaming Monthly
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If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]- Electronic Gaming Monthly
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Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194]- Electronic Gaming Monthly
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Too bad the actual b-balling action has been done before and better. [July 2006, p.92]- Electronic Gaming Monthly
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Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.- Electronic Gaming Monthly
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- Critic Score
A slapdash, sloppy and unimaginative retrofit. [Jan 2002, p.232]- Electronic Gaming Monthly
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The cold, hard truth is that unless digi-fans…existed, most would not care two digi-bits about DDCB after playing two digi-seconds. [Oct 2001, p.156]- Electronic Gaming Monthly
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The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114]- Electronic Gaming Monthly
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Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]- Electronic Gaming Monthly
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If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]- Electronic Gaming Monthly
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What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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Where Ape Escape Academy should feel like a festive minigame extravaganza, it comes off as more of a collection of half-assed prototypes due to the overly complex challenges, unresponsive controls, and complete lack of coherency. [Feb 2006, p.111]- Electronic Gaming Monthly
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Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]- Electronic Gaming Monthly
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The players look horrible in comparison to Madden and NFL 2K2, and they move more sluggishly than Oprah after brunch. [Feb 2002, p.154]- Electronic Gaming Monthly
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All of Death by Degrees' good points - impressive graphics, entertaining sniper scenes, solid upgrade and combo systems, unorthodox analog fighting that actually works well - are offset by poor enemy A.I. and one of the most user-unfriendly camera systems I've encountered in a long time. [March 2005, p.121]- Electronic Gaming Monthly
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