Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
-
- Critic Score
This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
I give a bloodthirsty thumbs-down to Colosseum's frustratingly clumsy combat - and blame the slow-to-respond controls that make both dodging and striking needlessly difficult. [Aug 2005, p.113]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306]- Electronic Gaming Monthly
-
- Critic Score
But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]- Electronic Gaming Monthly
-
- Critic Score
A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]- Electronic Gaming Monthly
-
- Critic Score
Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78]- Electronic Gaming Monthly
-
- Critic Score
Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]- Electronic Gaming Monthly
-
- Critic Score
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]- Electronic Gaming Monthly
-
- Critic Score
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
-
- Critic Score
Do not buy this for yourself or your kids or anyone you know - you do not ever want to be in a room where it's being played. [Feb 2004, p.127]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
If you can get past how limited it all feels, you'll have a modicum of fun. [Nov 2007, p.123]- Electronic Gaming Monthly
-
- Critic Score
The sheer length of the Career mode will draw you in, and you can use the cars and levels that you unlock there in the Arcade and Multiplayer modes. [August 2002, p.136]- Electronic Gaming Monthly
-
- Critic Score
A frantic pace and wonderful sense of creeping doom keep players running and gunning smoothly - well, except for that flaky camera. [May 2003, p.136]- Electronic Gaming Monthly
-
- Critic Score
Maybe I’m sadistic, but it’s the funniest stuff I’ve seen in a long time. [Feb 2002, p.152]- Electronic Gaming Monthly
-
- Critic Score
Just another slow, plodding giant-robot game that doesn't add a speck of novelty to the genre. [March 2005, p.128]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99]- Electronic Gaming Monthly
-
- Critic Score
This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79]- Electronic Gaming Monthly
-
- Critic Score
I smell what THQ is cookin', and it's damn foul... Wrestlers spouting generic one-liners while engaging in car wars is just plain dumb. [May 2003, p.130]- Electronic Gaming Monthly
-
- Critic Score
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
-
- Critic Score
Playing Boomstick is more excruciating than having your sphincter sewn shut and being force-fed prunes. [Shawn, July 2003, p.118]- Electronic Gaming Monthly
-
- Critic Score
The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]- Electronic Gaming Monthly
-
- Critic Score
How could a game with so much potential end up such a mess? [Feb 2005, p.100]- Electronic Gaming Monthly
- Read full review
-
- Electronic Gaming Monthly
-
- Critic Score
Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]- Electronic Gaming Monthly
-
- Critic Score
You can button mash your way to victory, trust me. Even the hardest of hardcore UFC fans should pass on Sudden Impact. [Bryan; July 2004, p.98]- Electronic Gaming Monthly
-
- Critic Score
It took me exactly four hours and seven minutes to finish Astro Boy, which (if you buy the game at list price) comes out to around 10 dollars per hour. It's not a particularly memorable four hours, either. [Oct 2004, p.107]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
This game isn’t anything more than a drab "Destruction Derby" with added sirens and donuts. [Aug 2001, p.112]- Electronic Gaming Monthly
-
- Critic Score
Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]- Electronic Gaming Monthly