Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 57 Metascore
    • 50 Critic Score
    Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]
    • 57 Metascore
    • 47 Critic Score
    Even crash-test dummies would yawn at this wreckage. [June 2004, p.96]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 50 Critic Score
    Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]
    • 57 Metascore
    • 50 Critic Score
    Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 57 Critic Score
    Pretty dull, even for a first-person shooter. [Dec 2004, p.150]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Unfathomably derivative. [Aug 2006, p.90]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 75 Critic Score
    This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.
    • 57 Metascore
    • 50 Critic Score
    It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 58 Critic Score
    Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 38 Critic Score
    Wow, is Deep labyrinth ever boring. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 48 Critic Score
    Many of the characters that are included in this game are awkward to control or just plain boring. The gameplay itslef is fairly bare bones. [Holiday 2004, p.115]
    • 57 Metascore
    • 60 Critic Score
    It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 45 Critic Score
    By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 42 Critic Score
    An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 62 Critic Score
    Yet, with the game rooted in arcade sensibilities, TMNT ends up a short and repetitive journey. Noninteractive environments and scant gameplay differences among the four turtles diminish my desire to replay.
    • 56 Metascore
    • 40 Critic Score
    Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 38 Critic Score
    A bland flight-combat shooter. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 58 Critic Score
    What helps it overcome mediocrity is the alchemy bit (you can transmute common objects into weapons) which makes for some mildly creative puzzles and combat sequences. [Feb 2005, p.107]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 52 Critic Score
    The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 53 Critic Score
    And I'm somewhere in the middle, because even though Contagion does have an interesting techno facade and a completely tolerable control scheme, it still feels like every shooter I've ever played. [June 2007, p.95]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 48 Critic Score
    The action isn't bad - just appallingly generic. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 53 Critic Score
    I'm thinking Koei should've just dubbed this one My First Dynasty Warriors, as this romp through ancient China is ridiculously basic. [Aug 2007, p.81]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 47 Critic Score
    Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 57 Critic Score
    The arena-based combat is banal, combos are almost accidental, the dialogue consists of goo goos and gah gahs, and the difficulty curve seems designed to boost a baby's confidence. Overall, it's an all right little game, provided you're still in Pampers.
    • 56 Metascore
    • 40 Critic Score
    Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 45 Critic Score
    Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 52 Critic Score
    Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]
    • Electronic Gaming Monthly

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