Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Even crash-test dummies would yawn at this wreckage. [June 2004, p.96]- Electronic Gaming Monthly
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- Critic Score
Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.- Electronic Gaming Monthly
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- Critic Score
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
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With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]- Electronic Gaming Monthly
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Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Many of the characters that are included in this game are awkward to control or just plain boring. The gameplay itslef is fairly bare bones. [Holiday 2004, p.115]- Electronic Gaming Monthly
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- Critic Score
It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]- Electronic Gaming Monthly
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By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]- Electronic Gaming Monthly
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The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]- Electronic Gaming Monthly
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An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
Yet, with the game rooted in arcade sensibilities, TMNT ends up a short and repetitive journey. Noninteractive environments and scant gameplay differences among the four turtles diminish my desire to replay.- Electronic Gaming Monthly
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- Critic Score
Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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What helps it overcome mediocrity is the alchemy bit (you can transmute common objects into weapons) which makes for some mildly creative puzzles and combat sequences. [Feb 2005, p.107]- Electronic Gaming Monthly
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The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]- Electronic Gaming Monthly
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And I'm somewhere in the middle, because even though Contagion does have an interesting techno facade and a completely tolerable control scheme, it still feels like every shooter I've ever played. [June 2007, p.95]- Electronic Gaming Monthly
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I'm thinking Koei should've just dubbed this one My First Dynasty Warriors, as this romp through ancient China is ridiculously basic. [Aug 2007, p.81]- Electronic Gaming Monthly
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Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]- Electronic Gaming Monthly
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The arena-based combat is banal, combos are almost accidental, the dialogue consists of goo goos and gah gahs, and the difficulty curve seems designed to boost a baby's confidence. Overall, it's an all right little game, provided you're still in Pampers.- Electronic Gaming Monthly
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- Critic Score
Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]- Electronic Gaming Monthly
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Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]- Electronic Gaming Monthly
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Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]- Electronic Gaming Monthly
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Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly