Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]- Electronic Gaming Monthly
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- Critic Score
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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- Critic Score
On a system this powerful, nausea-inducing framerates should be a thing of the past. [Nov 2001, p.206]- Electronic Gaming Monthly
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- Critic Score
This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]- Electronic Gaming Monthly
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- Critic Score
The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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- Critic Score
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]- Electronic Gaming Monthly
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- Critic Score
Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]- Electronic Gaming Monthly
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The whole damn experience is like watching your dad perform Who Let the Dogs Out? – you want it out of your line of sight as quickly as possible. [Mar 2002, p.135]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]- Electronic Gaming Monthly
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- Critic Score
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]- Electronic Gaming Monthly
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- Critic Score
You can drop a few quarters at the local arcade or half a Benjamin for the home version and still beat the game in one sitting. [June 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
The only button you really need to know about is on the back of your console and it's pretty much impossible to press it too soon. [Feb 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
It's a button masher, pure and simple, with very little skill necessary. Sure, the unlockable rewards are fairly cool, but only the most patient DBZ faithfuls will suffer through it for that long.- Electronic Gaming Monthly
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- Critic Score
Should be plenty fun for the very young ones in your family. [Mar 2002, p.141]- Electronic Gaming Monthly