Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 77 Metascore
    • 63 Critic Score
    For the first half of the game, varied missions keep the action interesting. After a dozen sorties, however, it get old, and all but the most patient pilots will want to pop the canopy. [Jan 2004, p.109]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    Deception can be mindless fun, but I can't help but feel that the developers are just trying to do too much with this game. [May 2005, p.138]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    If you can get past the deja vu, you'll most likely have a great time with BN3. Let's just hope the next one offers something new. [June 2003, p.133]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Look past the low-brow trappings, and you'll find a kick-ass competition that's easy playing for parties yet complex enough to warrant practice. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    It all feels so, well, irrelevant--pushing around a bunch of tiny characters and dealing with their assorted toys provides loads of intellectual satisfaction, but I found it hard to make a real connection.
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game. [Jan 2006, p.119]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The remake sports improved visuals, some new battles, and a top-notch updated localization, but sadly, the battle animations are terrible. Otherwise, though, my complaints are few. [July 2004, p.107]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 77 Metascore
    • 60 Critic Score
    All the pipe crawling and shadow sneaking give SC diversity other GBA adventures lack. [June 2003, p.127]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    It's like an action movie that, if you don't set your expectations high, you'll end up enjoying. [Aug 2003, p.109]
    • 77 Metascore
    • 50 Critic Score
    After three games, the developers should be full-fledged M.D.s...so why do they keep making the same med-school mishaps? [Jan 2008, p.87]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Aesthetics aside, this is no ordinary marble game: it's deeper, tougher, and generally pretty great. [Nov 2007, p.102]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 83 Critic Score
    I just wish the game offered a wider array of activities...simple arithmetic has only so much staying power. [Jun 2006, p.120]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gorgeous, fast-paced and balanced enough to offer fleeting fun whenever it's booted up. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Sonic's tables aren't especially innovative, but they do offer quite a bit of variety, and the gameplay is fast-paced and fun. [July 2003, p.117]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 68 Critic Score
    The core gameplay is essentially the same as last year's "Two Towers," though the graphics have been given a minor facelift and the stages are a bit more varied. [Dec 2003, p.236]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 83 Critic Score
    Losing the NFL license is the best thing that ever happened to Blitz-it's finally the hardcore, over-the-top pigskin game Blitz is supposed to be.
    • 76 Metascore
    • 73 Critic Score
    On the up side we have an excellent create-a-biker mode, some wonderful tutorials, and some surprisingly good control. [Aug 2001, p.109]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    The lure of later levels, and their larger waves, kept me shooting the pipes. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    While this hectic pace isn't realistic, it does make your palms sweat. [Apr 2002, p.143]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 76 Metascore
    • 73 Critic Score
    But in the end, Rabbids feels more like a Wii-mote demo than a full game--not enough flesh on the bone. [Jan. 2007, p.66]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 85 Critic Score
    The new modes help to streamline group play, and the radically diverse song selection rules. [Aug 2004, p.103]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    A frenzied student section, suffocating full-court presses, Dickie V. shouting about God knows what - that's college basketball, all right. And it's exactly what you can expect from EA's university hardwood. [Nov 2005, p.131]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 69 Critic Score
    Globe-trotting Laura gets new weapons and vehicles. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 85 Critic Score
    An enjoyable game that's always challenging but never frustrating. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    Spidey's radioactive powers aren't enough to ward off poor collision detection. [June 2002, p.124]
    • Electronic Gaming Monthly

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