Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 76 Metascore
    • 72 Critic Score
    The single-player modes hold XIX back from being the ultimate grappler. [Nov 2003, p.198]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    I like how it's pretty easy to complete any of the levels, but achieving a gold star on each and collecting all the various coins and cards require strategy that's just challenging enough to stimulate the noggin here and there. [Nov. 2006, p.139]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    It also introduces a cerebral angle to a genre that's left little to the imagination and makes it all the more unnerving as the hell on the other side of the hole in your wall closes in. [Oct 2004, p.96]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 63 Critic Score
    The repetition and generally dated gameplay kept me from ever getting overly excited about playing it. [July 2002, p.118]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    Phantasia still has an awful lot of charm for such an old game, and fans of traditional RPGs will appreciate its long, varied dungeons and action-packed, real-time battles. [Apr 2006, p.108]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    Sadly, the game still doesn't quite live up to its high-concept premise. Battles often degenerate to button-mashing, the difficulty is still wildly inconsistent, and the dungeons are woefully unimaginative. [June 2003, p.127]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    When you get into the game you're gonna experience a major case of "been there, done that" if you're an experienced Tony Hawk player...Other than that, Mat 2 is a killer game. [Sept 2002, p.148]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The game's short length, infinite continues, and co-op mode make it an excellent rental for older folks, while kids will be happy to replay the levels to death and track down every last secret. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Of all the light gun games I've ever played, Elemental Gearbolt definitely has the best atmosphere. The 3D graphics are beautiful and very Panzer Dragoon-esque in design, while the music is just...soothing. [Aug 1998]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    "GTA" cribbed from Scarface and Scarface returns the favor, except Scarface has better controls on-foot, in-car, and in-boat. [Nov. 2006, p.122]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Easily the best Harvest Moon yet. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    A better effort overall, but a few mishaps away from competing with the big leaguers. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 76 Metascore
    • 75 Critic Score
    Except for a few totally jive songs, this game is as solid as a rock-steady beat...It's deceptively simple. [Nov 2004, p.151]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 62 Critic Score
    The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    Relatively short for an RPG - just around 25 hours - but the sheer character and locale variety make up for it. [Apr 2006, p.102]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    No slowdown, now flicker, no nothing. Most importantly, it's still among the best 2D action games ever created. [July 2004, p.102]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 82 Critic Score
    It's hard to complain when you're getting two classics (and "PSIII") at such a bargain price - just be prepared for a challenge. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    The most addictive gameplay this side of "Virtua Tennis." [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    This baseballer does a good job of simulating the minor-league quality of college ball (read: errors seem more realistic and common), but the overly convoluted functionality of the game kills it for me. [Feb 2006, p.106]
    • 76 Metascore
    • 72 Critic Score
    Although billed as the bridge between the first and second PS2 "Kingdom Hearts" adventures, Memories feels more like a "Golden Girls" clips episode - lots of reminiscing and recapping in lieu of new hijinks. [Jan 2005, p.143]
    • 76 Metascore
    • 73 Critic Score
    The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.
    • 76 Metascore
    • 65 Critic Score
    On the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    A solid, sometimes engaging action-platformer, but nothing more. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    The action is hectic, and more importantly, every unit on the battlefield enacts its role very effectively, from the largest artillery carrier to the lowliest ground troop. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    There’s just not much here to keep me coming back. [Oct 2001, p.150]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 58 Critic Score
    Slightly better than last year's game, but it's still nothing special. [Oct 2005, p.119]
    • Electronic Gaming Monthly

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