Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 75 Metascore
    • 75 Critic Score
    It's a Mario game draped in pink and dipped in a vat of sparkles. [Mar 2006, p.110]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    On the field, 06 mostly nails the Madden feel. [Nov 2005, p.156]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 74 Metascore
    • 63 Critic Score
    My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    The finicky grappling hook controls lack the intuitive ease you'd like from such an integral control element (never mind the fact that you can't hook onto buildings or trees...wha--?). Even by the game's end, I'd still stumble when trying to sling from car to passing helo.
    • 74 Metascore
    • 75 Critic Score
    A rocket ride with airtight controls and quicksilver pacing that's rarely interrupted by aimless wandering. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Unfortunately, flashy pixels and Wi-Fi features aren't much more than tinsel on Trozei's knockoff foundation. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 82 Critic Score
    It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]
    • 74 Metascore
    • 75 Critic Score
    Unfortunately, the game takes way too long to come together. The result is slightly reminiscent of "Fable" and "Suikoden"--and too disjointed.
    • 74 Metascore
    • 58 Critic Score
    It's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • 74 Metascore
    • 75 Critic Score
    The only noticeable difference between this and the PS2 version of PMW2 is that the load time has been reduced significantly. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    Greater emphasis is placed on timing and position to execute effective shots on the court, which makes it a little more difficult to get into than "Virtua Tennis"-style games, but ultimately more rewarding. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Yeah, F1 looks great, but I felt more like I was guiding the camera around the track on a flyby than driving a 19,000-rpm racing beast. [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    It's just an overall final layer of polish that keeps March Madness from the National Championship. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 62 Critic Score
    It's when you stand back and think about the tacky, clunky graphics and the intrinsically repugnant battle system that you realize what's wrong here - and what another MMORPG needs to do right. [Mar 2003, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    As a game, it's merely OK, but as a creative toolbox, it's exceptional. [June 2003, p.121]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
    • 74 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 74 Metascore
    • 63 Critic Score
    A solid smash-em-up. [Nov 2005, p.145]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 83 Critic Score
    But the tricky puzzles and problems here offer more complexity and variety than "Brain Age's", making this a must-buy for the phenomenally addictive multiplayer action alone. [July 2006, p.97]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Because the controls are overly ambitious (read: complex), instead of being a crack shot with mad skillz, Jake Slade is about as easy to control as a 6-year old kid. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    <i>Tourist Trophy</i> is an incredibly technical racing sim and a well-executed vanity project that will appeal to a very small group of people. [Jun 2006, p.114]
    • Electronic Gaming Monthly

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