Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
A somewhat confusing interface and disjointed midbattle cut-scenes make keeping track of allies and major enemies a chore, occasionally shrouding the path to victory, but otherwise, Samurai Warriors slices and dices. [June 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
Atlantis integrates the story and the gameplay seamlessly. [Sept. 2001, p.148]- Electronic Gaming Monthly
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- Critic Score
If you’re desperate for a shooter that’s got absolutely no value other than just plain shooting, Outtrigger fits that bill. [Oct 2001, p.150]- Electronic Gaming Monthly
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- Critic Score
No amount of graphical frosting can save GV from its terrible, overly complex controls...GV will frustrate the hell out of you. [Apr 2002, p.143]- Electronic Gaming Monthly
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- Critic Score
While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.- Electronic Gaming Monthly
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- Critic Score
The game's "Judgement Ring" is the best solution yet for adding timing to RPG battles. [Feb 2002, p.156]- Electronic Gaming Monthly
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- Critic Score
I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.- Electronic Gaming Monthly
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- Critic Score
But while multiplayer rocks, the appeal of the campaign and character customization lasts about as long as Darth Maul's screen time. [Nov 2007, p.122]- Electronic Gaming Monthly
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- Critic Score
The game's wide array of races runs the gamut from interesting to bizarre, but one constant factor lessens the overall impact - the racin' be slow. [Nov 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
The translation is extremely well done; a thoughtful and compassionate retelling of a fascinating legend. Excellent stuff. [Sept 2001, p.148]- Electronic Gaming Monthly
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- Critic Score
Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
I almost died laughing during a round of battle sync mode, in which two people dance simultaneously doing coordinated moves. [May 2004, p.90]- Electronic Gaming Monthly
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- Critic Score
It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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- Critic Score
Hardcore quirky-game fans will want to slow down for a peek at this car wreck, while everyone else is better off speeding on by. [Nov. 2006, p.125]- Electronic Gaming Monthly
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- Critic Score
FIFA looks incredible but follows EA Sport's 360 trend--the next-gen product possessing a fraction of what the current-gen version offers. [Dec. 2006, p.126]- Electronic Gaming Monthly
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- Critic Score
Doesn't hold up in the areas that count the most: Its combat is mindlessly repetitive, its puzzles aren't very inventive, and there are often long, boring stretches between the action. [May 2003, p.126]- Electronic Gaming Monthly
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- Critic Score
The sense of speed – especially with a built-up racer – is amazing, but it comes at a price: boring, repetitive textures. [Apr 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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- Critic Score
It's hard to top pummeling an opponent with a building you just ripped from its foundation. [Dec 2002, p.234]- Electronic Gaming Monthly
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- Critic Score
Beautiful Katamari does something very wrong--it tarnishhes the series' hallmark simplicity and ease. [Dec 2007, p.126]- Electronic Gaming Monthly
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- Critic Score
Once you learn enough to outfit your mech to personal preferences (which quietly becomes addictive) and begin to effectively execute missions, Nexus can suck you in. Not great, but worth it for more patient mech-heads. [Oct 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
A crucial piece of the puzzle is missing here: communication. [Nov 2002, p.292]- Electronic Gaming Monthly
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- Critic Score
Contact offers a creative island-hopping adventure that stands taller than many recent portable RPG's. [Oct. 2006, p.119]- Electronic Gaming Monthly
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- Critic Score
The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]- Electronic Gaming Monthly
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- Critic Score
The level design is straightforward and challenging (especially later stages) but relatively low on surprises. [Apr 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
A very solid racing title that, if anything, ,is just a tad too short. [July 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies.- Electronic Gaming Monthly
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