Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 73 Critic Score
    This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]
    • 71 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • 71 Metascore
    • 63 Critic Score
    Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 57 Critic Score
    Victory goes to the guy who can jam on the buttons faster. [Aug 2001, p.109]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    The meat of this beast is decent - not great, but decent. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 52 Critic Score
    Gameplay is average first-person shooter fare bogged down by a convoluted control scheme – switching weapons on the fly is its biggest problem. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Fails to do anything exciting or revolutionary, nor does it execute anything any better than other basketball offerings do.
    • 71 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
    • 71 Metascore
    • 63 Critic Score
    After the blood-soaked honeymoon is over, you'll see the game in the harsh morning light and wonder if it was worth it.
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Shockingly decent. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Breakdown is the most boring game I [Crispin] have ever played. Its pacing is just off - especially in the first half, when you dart through lame environments for too long, with nary a bulgy-veined monster to muss your hair. [May 2004, p.99]
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It has some decent ideas(faceoffs are more interesting this year, and the simulation setting option is way better than the arcadey default), but 2K8's fundamentals are flawed. [Nov 2007, p.105]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    The actual battles are ridiculously simple when compared to the well-developed strategy phase. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    The levels are tight, fast, and fun - less about aimless exploration and more about reflex-testing action. But on the other hand, I'm a little disappointed that it's so short and simplistic, and that it doesn't take more advantage of the GC's hardware. [July 2003, p.114]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 40 Critic Score
    Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    For an undead ruler, Kain sure has to flip a lot of switches and push around oodles of crates. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    I'm stoked to continue to see improvement in this series, but it's a shame small problems (like lengthy load times) still pin SVR down. [Dec 2007, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.
    • 71 Metascore
    • 63 Critic Score
    The stiff difficulty, branching levels, and especially your severely limited inventory make cooperation among players essential, but the inexplicable lack of voice (or even keyboard) chat completely destroys all hope of real teamwork. [June 2004, p.100]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 63 Critic Score
    Repetitive mission-based gameplay risks players preemptively abandoning ship. [Mar 2002, p.142]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    A genuinely fun game that makes clever use of the DS's touch screen. [June 2005, p.107]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.

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